restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,26 @@
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../UI.h"
#include "UIScene_Timer.h"
UIScene_Timer::UIScene_Timer(int iPad, void* initData, UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
// In normal usage, we want to hide the new background that's used during
// texture pack reloading
if (initData == 0) {
m_controlBackground.setVisible(false);
}
}
std::wstring UIScene_Timer::getMoviePath() { return L"Timer"; }
void UIScene_Timer::reloadMovie(bool force) {
// Never needs reloaded
}
bool UIScene_Timer::needsReloaded() {
// Never needs reloaded
return false;
}