restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

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#include "../../Minecraft.World/Header Files/stdafx.h"
#include "../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
#include "../net/minecraft/client/renderer/Textures.h"
#include "../../Minecraft.World/Header Files/PathHelper.h"
#include "../../Minecraft.World/ConsoleHelpers/ArrayWithLength.h"
#include "../Header Files/BufferedImage.h"
#if defined(__linux__)
#include <unistd.h>
#endif
#include <vector>
#include <string>
BufferedImage::BufferedImage(int width, int height, int type) {
data[0] = new int[width * height];
for (int i = 1; i < 10; i++) {
data[i] = nullptr;
}
this->width = width;
this->height = height;
}
void BufferedImage::ByteFlip4(unsigned int& data) {
data = (data >> 24) | ((data >> 8) & 0x0000ff00) |
((data << 8) & 0x00ff0000) | (data << 24);
}
// Loads a bitmap into a buffered image - only currently supports the 2 types of
// 32-bit image that we've made so far and determines which of these is which by
// the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image
// with a valid alpha channel.
// 4jcraft: mostly rewrote this function
BufferedImage::BufferedImage(const std::wstring& File,
bool filenameHasExtension,
bool bTitleUpdateTexture,
const std::wstring& drive) {
int32_t hr = -1;
std::wstring filePath = File;
for (size_t i = 0; i < filePath.length(); ++i) {
if (filePath[i] == L'\\') filePath[i] = L'/';
}
for (int l = 0; l < 10; l++) data[l] = nullptr;
std::wstring baseName = filePath;
if (!filenameHasExtension) {
if (baseName.size() > 4 &&
baseName.substr(baseName.size() - 4) == L".png") {
baseName = baseName.substr(0, baseName.size() - 4);
}
}
while (!baseName.empty() && (baseName[0] == L'/' || baseName[0] == L'\\'))
baseName = baseName.substr(1);
if (baseName.find(L"res/") == 0) baseName = baseName.substr(4);
std::wstring exeDir = PathHelper::GetExecutableDirW();
for (int l = 0; l < 10; l++) {
std::wstring mipSuffix =
(l != 0) ? L"MipMapLevel" + _toString<int>(l + 1) : L"";
std::wstring fileName = baseName + mipSuffix + L".png";
std::wstring finalPath;
bool foundOnDisk = false;
std::vector<std::wstring> searchPaths = {
exeDir + L"/Common/res/TitleUpdate/res/" + fileName,
exeDir + L"/Common/res/" + fileName,
exeDir + L"/Common/Media/Graphics/" + fileName,
exeDir + L"/Common/Media/font/" + fileName,
exeDir + L"/Common/res/font/" + fileName,
exeDir + L"/Common/Media/" + fileName};
for (auto& attempt : searchPaths) {
size_t p;
while ((p = attempt.find(L"//")) != std::wstring::npos)
attempt.replace(p, 2, L"/");
if (access(wstringtofilename(attempt), F_OK) != -1) {
finalPath = attempt;
foundOnDisk = true;
break;
}
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
if (foundOnDisk) {
hr = RenderManager.LoadTextureData(wstringtofilename(finalPath),
&ImageInfo, &data[l]);
} else {
std::wstring archiveKey = L"res/" + fileName;
if (app.hasArchiveFile(archiveKey)) {
byteArray ba = app.getArchiveFile(archiveKey);
hr = RenderManager.LoadTextureData(ba.data, ba.length,
&ImageInfo, &data[l]);
}
}
if (hr == ERROR_SUCCESS) {
if (l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
} else {
if (l == 0) {
// safety dummy to prevent crash
width = 1;
height = 1;
data[0] = new int[1];
data[0][0] = 0xFFFF00FF;
}
break;
}
}
}
BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
bool filenameHasExtension) {
int32_t hr;
std::wstring filePath = File;
std::uint8_t* pbData = nullptr;
std::uint32_t dataBytes = 0;
for (int l = 0; l < 10; l++) data[l] = nullptr;
for (int l = 0; l < 10; l++) {
std::wstring name;
std::wstring mipMapPath =
(l != 0) ? L"MipMapLevel" + _toString<int>(l + 1) : L"";
name = L"res" + (filenameHasExtension
? filePath
: filePath.substr(0, filePath.length() - 4) +
mipMapPath + L".png");
if (!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name)) {
if (l == 0) app.FatalLoadError();
return;
}
DLCFile* dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dataBytes);
if (pbData == nullptr || dataBytes == 0) {
if (l == 0) app.FatalLoadError();
return;
}
D3DXIMAGE_INFO ImageInfo;
hr = RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo,
&data[l]);
if (hr == ERROR_SUCCESS && l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
}
}
BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
for (int l = 0; l < 10; l++) {
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
int32_t hr =
RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo, &data[0]);
if (hr == ERROR_SUCCESS) {
width = ImageInfo.Width;
height = ImageInfo.Height;
} else {
app.FatalLoadError();
}
}
BufferedImage::~BufferedImage() {
for (int i = 0; i < 10; i++) {
delete[] data[i];
}
}
int BufferedImage::getWidth() { return width; }
int BufferedImage::getHeight() { return height; }
void BufferedImage::getRGB(int startX, int startY, int w, int h, intArray out,
int offset, int scansize, int level) {
int ww = width >> level;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
out[y * scansize + offset + x] =
data[level][startX + x + ww * (startY + y)];
}
}
}
int* BufferedImage::getData() { return data[0]; }
int* BufferedImage::getData(int level) { return data[level]; }
Graphics* BufferedImage::getGraphics() { return nullptr; }
// Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
// Specified by:
// getTransparency in interface Transparency
// Returns:
// the transparency of this BufferedImage.
int BufferedImage::getTransparency() {
// TODO - 4J Implement?
return 0;
}
// Returns a subimage defined by a specified rectangular region. The returned
// BufferedImage shares the same data array as the original image. Parameters:
// x, y - the coordinates of the upper-left corner of the specified rectangular
// region w - the width of the specified rectangular region h - the height of
// the specified rectangular region Returns: a BufferedImage that is the
// subimage of this BufferedImage.
BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
// TODO - 4J Implement
BufferedImage* img = new BufferedImage(w, h, 0);
intArray arrayWrapper(img->data[0], w * h);
this->getRGB(x, y, w, h, arrayWrapper, 0, w);
int level = 1;
// prevent overflow
while (level < 10 && getData(level) != nullptr) {
int ww = w >> level;
int hh = h >> level;
int xx = x >> level;
int yy = y >> level;
img->data[level] = new int[ww * hh];
intArray levelWrapper(img->data[level], ww * hh);
this->getRGB(xx, yy, ww, hh, levelWrapper, 0, ww, level);
++level;
}
return img;
}
void BufferedImage::preMultiplyAlpha() {
int* curData = data[0];
int cur = 0;
int alpha = 0;
int r = 0;
int g = 0;
int b = 0;
int total = width * height;
// why was it unsigned??
for (int i = 0; i < total; ++i) {
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha / 255;
g = ((cur >> 8) & 0xff) * (float)alpha / 255;
b = (cur & 0xff) * (float)alpha / 255;
curData[i] = (r << 16) | (g << 8) | (b) | (alpha << 24);
}
}

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#include "../../Minecraft.World/Header Files/stdafx.h"
// #include <compressapi.h>
#if defined(_WINDOWS64)
#include "../Windows64/Source Files/Sentient/SentientManager.h"
#include "../net/minecraft/stats/StatsCounter.h"
#include "../Windows64/Source Files/Social/SocialManager.h"
#include "../Windows64/Source Files/Sentient/DynamicConfigurations.h"
#elif defined(__linux__)
// On Linux, stdafx.h already provides Orbis-compatible Sentient/Dynamic headers
// via #pragma once. Pull in SentientManager for CSentientManager class
// declaration and StatsCounter; CSocialManager is provided as inline stubs via
// Linux/Social/SocialManager.h.
#include "../Windows64/Source Files/Sentient/SentientManager.h"
#include "../net/minecraft/stats/StatsCounter.h"
#else
#include "../net/minecraft/stats/StatsCounter.h"
#endif
#if defined(_WINDOWS64)
// C4JStorage StorageManager;
C_4JProfile ProfileManager;
#endif
CSentientManager SentientManager;
#if !defined(__linux__)
// On Linux this global shadows the project's StringTable class name in unity
// builds
CXuiStringTable StringTable;
#endif
#if !defined(__linux__)
ATG::XMLParser::XMLParser() {}
ATG::XMLParser::~XMLParser() {}
int32_t ATG::XMLParser::ParseXMLBuffer(const char* strBuffer,
uint32_t uBufferSize) {
return S_OK;
}
void ATG::XMLParser::RegisterSAXCallbackInterface(ISAXCallback* pISAXCallback) {
}
#endif
#if !defined(__linux__)
bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
bool CSocialManager::PostLinkToSocialNetwork(ESocialNetwork eSocialNetwork,
uint32_t dwUserIndex,
bool bUsingKinect) {
return false;
}
bool CSocialManager::PostImageToSocialNetwork(ESocialNetwork eSocialNetwork,
uint32_t dwUserIndex,
bool bUsingKinect) {
return false;
}
CSocialManager* CSocialManager::Instance() { return nullptr; }
void CSocialManager::SetSocialPostText(const wchar_t* Title,
const wchar_t* Caption,
const wchar_t* Desc) {};
#endif
uint32_t XShowPartyUI(uint32_t dwUserIndex) { return 0; }
uint32_t XShowFriendsUI(uint32_t dwUserIndex) { return 0; }
int32_t XPartyGetUserList(XPARTY_USER_LIST* pUserList) { return S_OK; }
uint32_t XContentGetThumbnail(uint32_t dwUserIndex,
const XCONTENT_DATA* pContentData,
uint8_t* pbThumbnail, uint32_t* pcbThumbnail,
PXOVERLAPPED* pOverlapped) {
return 0;
}
void XShowAchievementsUI(int i) {}
uint32_t XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) {
return 0;
}
void PIXAddNamedCounter(int a, const char* b, ...) {}
// #define PS3_USE_PIX_EVENTS
// #define PS4_USE_PIX_EVENTS
void PIXBeginNamedEvent(int a, const char* b, ...) {
#if defined(PS4_USE_PIX_EVENTS)
char buf[512];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
#endif
#if defined(PS3_USE_PIX_EVENTS)
char buf[256];
wchar_t wbuf[256];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
snPushMarker(buf);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
#endif
}
void PIXEndNamedEvent() {
#if defined(PS4_USE_PIX_EVENTS)
sceRazorCpuPopMarker();
#endif
#if defined(PS3_USE_PIX_EVENTS)
snPopMarker();
// RenderManager.EndEvent();
#endif
}
void PIXSetMarkerDeprecated(int a, char* b, ...) {}
// void *D3DXBUFFER::GetBufferPointer() { return nullptr; }
// int D3DXBUFFER::GetBufferSize() { return 0; }
// void D3DXBUFFER::Release() {}
// #if 0
// void GetLocalTime(SYSTEMTIME *time) {}
// #endif
bool IsEqualXUID(PlayerUID a, PlayerUID b) { return false; }
void XMemCpy(void* a, const void* b, size_t s) { memcpy(a, b, s); }
void XMemSet(void* a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void* a, int t, size_t s) { memset(a, t, s); }
void* XPhysicalAlloc(size_t a, uintptr_t b, uintptr_t c, uint32_t d) {
return malloc(a);
}
void XPhysicalFree(void* a) { free(a); }
D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x, float y, float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator+=(const D3DXVECTOR3& add) {
x += add.x;
y += add.y;
z += add.z;
return *this;
}
uint8_t IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer* player, const void* pvData,
uint32_t dwDataSize, uint32_t dwFlags) {
#if !defined(__linux__)
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n", this, player,
dwDataSize);
#endif
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer* player) { return true; }
uint32_t IQNetPlayer::GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags) {
return 0;
}
uint32_t IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
const wchar_t* IQNetPlayer::GetGamertag() {
static const wchar_t* test = L"stub";
return test;
}
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(uint32_t dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
bool IQNetPlayer::HasCamera() { return false; }
int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
void IQNetPlayer::SetCustomDataValue(uintptr_t ulpCustomDataValue) {
m_customData = ulpCustomDataValue;
}
uintptr_t IQNetPlayer::GetCustomDataValue() { return m_customData; }
IQNetPlayer IQNet::m_player[4];
bool _bQNetStubGameRunning = false;
int32_t IQNet::AddLocalPlayerByUserIndex(uint32_t dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(uint32_t dwUserIndex) {
return &m_player[dwUserIndex];
}
IQNetPlayer* IQNet::GetPlayerByIndex(uint32_t dwPlayerIndex) {
return &m_player[0];
}
IQNetPlayer* IQNet::GetPlayerBySmallId(uint8_t SmallId) { return &m_player[0]; }
IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid) { return &m_player[0]; }
uint32_t IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() {
return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE;
}
bool IQNet::IsHost() { return true; }
int32_t IQNet::JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
const INVITE_INFO* pInviteInfo) {
return S_OK;
}
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
uint32_t MinecraftDynamicConfigurations::GetTrialTime() {
return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME;
}
void XSetThreadProcessor(void* a, int b) {}
// #if !(0) && !(0)
// bool XCloseHandle(void* a) { return CloseHandle(a); }
// #endif // 0
uint32_t XUserGetSigninInfo(uint32_t dwUserIndex, uint32_t dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo) {
return 0;
}
const wchar_t* CXuiStringTable::Lookup(const wchar_t* szId) { return szId; }
const wchar_t* CXuiStringTable::Lookup(uint32_t nIndex) { return L"String"; }
void CXuiStringTable::Clear() {}
int32_t CXuiStringTable::Load(const wchar_t* szId) { return S_OK; }
uint32_t XUserAreUsersFriends(uint32_t dwUserIndex, PPlayerUID pXuids,
uint32_t dwXuidCount, bool* pfResult,
void* pOverlapped) {
return 0;
}
int32_t XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize) {
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
if( Decompress(
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
int32_t XMemCompress(XMEMCOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize) {
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
if( Compress(
Compressor, // Compressor Handle
(void *)pSource, // Input buffer, Uncompressed
data SrcSize, // Uncompressed data
size pDestination, // Compressed Buffer *pDestSize, //
Compressed Buffer size pDestSize) ) //
Compressed Data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
int32_t XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMCOMPRESSION_CONTEXT* pContext) {
/*
COMPRESSOR_HANDLE Compressor = nullptr;
int32_t hr = CreateCompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
nullptr, // Optional allocation routine
&Compressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor;
return hr;
*/
return 0;
}
int32_t XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMDECOMPRESSION_CONTEXT* pContext) {
/*
DECOMPRESSOR_HANDLE Decompressor = nullptr;
int32_t hr = CreateDecompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
nullptr, // Optional allocation routine
&Decompressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor;
return hr;
*/
return 0;
}
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context) {
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
}
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context) {
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
}
// #if 1
uint32_t XGetLanguage() { return 1; }
uint32_t XGetLocale() { return 0; }
uint32_t XEnableGuestSignin(bool fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#if defined(_WINDOWS64)
static void* profileData[4];
static bool s_bProfileIsFullVersion;
void C_4JProfile::Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
unsigned short usProfileVersion,
unsigned int uiProfileValuesC,
unsigned int uiProfileSettingsC,
std::uint32_t* pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask) {
for (int i = 0; i < 4; i++) {
profileData[i] = new uint8_t[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i],
sizeof(uint8_t) * iGameDefinedDataSizeX4 / 4);
// Set some sane initial values!
GAME_SETTINGS* pGameSettings = (GAME_SETTINGS*)profileData[i];
pGameSettings->ucMenuSensitivity =
100; // eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity =
80; // eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues |=
0x0200; // eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues |= 0x0400; // eGameSetting_Hints - on
pGameSettings->usBitmaskValues |= 0x1000; // eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues |= 0x8000; // eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues = 0L; // reset
pGameSettings->uiBitmaskValues |=
GAMESETTING_CLOUDS; // eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_ONLINE; // eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_FRIENDSOFFRIENDS; // eGameSetting_GameSetting_FriendsOfFriends
// - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYUPDATEMSG; // eGameSetting_DisplayUpdateMessage
// (counter)
pGameSettings->uiBitmaskValues &=
~GAMESETTING_BEDROCKFOG; // eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYHUD; // eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYHAND; // eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_CUSTOMSKINANIM; // eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DEATHMESSAGES; // eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues |=
(GAMESETTING_UISIZE & 0x00000800); // uisize 2
pGameSettings->uiBitmaskValues |=
(GAMESETTING_UISIZE_SPLITSCREEN &
0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues |=
GAMESETTING_ANIMATEDCHARACTER; // eGameSetting_AnimatedCharacter -
// on
// TU12
// favorite skins added, but only set in TU12 - set to FFs
for (int i = 0; i < MAX_FAVORITE_SKINS; i++) {
pGameSettings->uiFavoriteSkinA[i] = 0xFFFFFFFF;
}
pGameSettings->ucCurrentFavoriteSkinPos = 0;
// Added a bitmask in TU13 to enable/disable display of the Mash-up pack
// worlds in the saves list
pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
// PS3DEC13
pGameSettings->uiBitmaskValues &=
~GAMESETTING_PS3EULAREAD; // eGameSetting_PS3_EULA_Read - off
// PS3 1.05 - added Greek
pGameSettings->ucLanguage =
MINECRAFT_LANGUAGE_DEFAULT; // use the system language
// PS Vita - network mode added
pGameSettings->uiBitmaskValues &=
~GAMESETTING_PSVITANETWORKMODEADHOC; // eGameSetting_PSVita_NetworkModeAdhoc
// - off
// Tutorials for most menus, and a few other things
pGameSettings->ucTutorialCompletion[0] = 0xFF;
pGameSettings->ucTutorialCompletion[1] = 0xFF;
pGameSettings->ucTutorialCompletion[2] = 0xF;
// Has gone halfway through the tutorial
pGameSettings->ucTutorialCompletion[28] |= 1 << 0;
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable* pStringTable,
int iAccept, int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType, int iTitle,
int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant == 0); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
unsigned int C_4JProfile::RequestSignInUI(
bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed,
bool bMultiplayerSignIn, bool bAddUser,
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::DisplayOfflineProfile(int (*Func)(void*, const bool,
const int iPad),
void* lpParam, int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::RequestConvertOfflineToGuestUI(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID* pXuid, bool bOnlineXuid) {
*pXuid = 0xe000d45248242f2e;
}
bool C_4JProfile::AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) {
return false;
}
bool C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
bool* allAllowed,
bool* friendsAllowed) {}
bool C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
PPlayerUID pXuids,
unsigned int xuidCount) {
return true;
}
bool C_4JProfile::GetProfileAvatar(int iPad,
int (*Func)(void* lpParam,
std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam) {
return false;
}
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
char* C_4JProfile::GetGamertag(int iPad) { return "PlayerName"; }
std::wstring C_4JProfile::GetDisplayName(int iPad) { return L"PlayerName"; }
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void (*Func)(void*, bool,
unsigned int),
void* lpParam) {}
void C_4JProfile::SetNotificationsCallback(void (*Func)(void*, std::uint32_t,
unsigned int),
void* lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
int32_t C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void (*Func)(void*),
void* lpParam) {}
int (*defaultOptionsCallback)(void*, C_4JProfile::PROFILESETTINGS*,
const int iPad) = nullptr;
void* lpProfileParam = nullptr;
int C_4JProfile::SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
const int iPad),
void* lpParam) {
defaultOptionsCallback = Func;
lpProfileParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int (*Func)(void*, unsigned char*,
const unsigned short,
const int),
void* lpParam) {
return 0;
}
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
C_4JProfile::PROFILESETTINGS* C_4JProfile::GetDashboardProfileSettings(
int iPad) {
return &ProfileSettingsA[iPad];
}
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged,
bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
void* C_4JProfile::GetGameDefinedProfileData(int iQuadrant) {
// 4J Stu - Don't reset the options when we call this!!
// defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS
// *)profileData[iQuadrant], iQuadrant);
// pApp->SetDefaultOptions(pSettings,iPad);
return profileData[iQuadrant];
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick(void) {}
void C_4JProfile::RegisterAward(int iAwardNumber, int iGamerconfigID,
eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable* pStringTable, int iTitleStr,
int iTextStr, int iAcceptStr,
char* pszThemeName, unsigned int ulThemeSize) {}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) {
return eAwardType_Achievement;
}
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) {
return false;
}
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad, int iContextID,
int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad, int iNewPresence,
bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant,
int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void (*Func)(void* lpParam,
eUpsellType type,
eUpsellResponse response,
int iUserData),
void* lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {
s_bProfileIsFullVersion = bVal;
}
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
/////////////////////////////////////////////// Storage library
// #ifdef _WINDOWS64
// TODO???
#if defined(__linux__)
C4JStorage::C4JStorage() {}
void C4JStorage::Tick() {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(
unsigned int uiTitle, unsigned int uiText, unsigned int* uiOptionA,
unsigned int uiOptionC, unsigned int pad,
int (*Func)(void*, int, const C4JStorage::EMessageResult), void* lpParam,
C4JStringTable* pStringTable, wchar_t* pwchFormatString,
unsigned int focusButton) {
return C4JStorage::EMessage_Undefined;
}
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() {
return C4JStorage::EMessage_Undefined;
}
bool C4JStorage::SetSaveDevice(int (*Func)(void*, const bool), void* lpParam,
bool bForceResetOfSaveDevice) {
return true;
}
void C4JStorage::Init(const wchar_t* pwchDefaultSaveName, char* pszSavePackName,
int iMinimumSaveSize,
int (*Func)(void*, const ESavingMessage, int),
void* lpParam) {}
void C4JStorage::ResetSaveData() {}
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(
const wchar_t* pwchDefaultSaveName) {}
void C4JStorage::SetSaveTitle(const wchar_t* pwchDefaultSaveName) {}
const wchar_t* C4JStorage::GetSaveTitle() { return L""; }
bool C4JStorage::GetSaveUniqueNumber(int32_t* piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char* pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char* szFilename) {}
void C4JStorage::SetState(ESaveGameControlState eControlState,
int (*Func)(void*, const bool), void* lpParam) {}
void C4JStorage::SetSaveDisabled(bool bDisable) {}
bool C4JStorage::GetSaveDisabled(void) { return false; }
unsigned int C4JStorage::GetSaveSize() { return 0; }
void C4JStorage::GetSaveData(void* pvData, unsigned int* pulBytes) {}
void* C4JStorage::AllocateSaveData(unsigned int ulBytes) {
return new char[ulBytes];
}
void C4JStorage::SaveSaveData(unsigned int ulBytes, uint8_t* pbThumbnail,
uint32_t cbThumbnail, uint8_t* pbTextData,
uint32_t dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(std::uint8_t* pbThumbnail,
unsigned int cbThumbnail,
wchar_t* wchNewName,
int (*Func)(void* lpParam, bool),
void* lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) {}
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool* pbExists) {
return C4JStorage::ELoadGame_Idle;
}
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
void C4JStorage::SetSaveMessageVPosition(float fY) {}
// C4JStorage::ESGIStatus
// C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(void*, int, CACHEINFOSTRUCT
// *, int, int32_t),void* lpParam,char *pszSavePackName) { return
// C4JStorage::ESGIStatus_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(
int iPad,
int (*Func)(void* lpParam, SAVE_DETAILS* pSaveDetails, const bool),
void* lpParam, char* pszSavePackName) {
return C4JStorage::ESaveGame_Idle;
}
void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
XCONTENT_DATA& xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
std::uint8_t** ppbImageData,
unsigned int* pImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(
PSAVE_INFO pSaveInfo, int (*Func)(void* lpParam, const bool, const bool),
void* lpParam) {
return C4JStorage::ESaveGame_Idle;
}
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(
PSAVE_INFO pSaveInfo, int (*Func)(void* lpParam, const bool),
void* lpParam) {
return C4JStorage::EDeleteGame_Idle;
}
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return nullptr; }
void C4JStorage::RegisterMarketplaceCountsCallback(
int (*Func)(void* lpParam, C4JStorage::DLC_TMS_DETAILS*, int),
void* lpParam) {}
void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(
int iPad, int (*Func)(void*, int, std::uint32_t, int), void* lpParam,
std::uint32_t dwOfferTypesBitmaskT) {
return C4JStorage::EDLC_Idle;
}
unsigned int C4JStorage::CancelGetDLCOffers() { return 0; }
void C4JStorage::ClearDLCOffers() {}
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(unsigned int dw) {
static XMARKETPLACE_CONTENTOFFER_INFO retval = {0};
return retval;
}
int C4JStorage::GetOfferCount() { return 0; }
unsigned int C4JStorage::InstallOffer(int iOfferIDC, uint64_t* ullOfferIDA,
int (*Func)(void*, int, int),
void* lpParam, bool bTrial) {
return 0;
}
unsigned int C4JStorage::GetAvailableDLCCount(int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(unsigned int dw) {
static XCONTENT_DATA retval = {0};
return retval;
}
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,
int (*Func)(void*, int, int),
void* lpParam) {
return C4JStorage::EDLC_Idle;
}
std::uint32_t C4JStorage::MountInstalledDLC(
int iPad, std::uint32_t dwDLC,
int (*Func)(void*, int, std::uint32_t, std::uint32_t), void* lpParam,
const char* szMountDrive) {
return 0;
}
unsigned int C4JStorage::UnmountInstalledDLC(const char* szMountDrive) {
return 0;
}
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(
int iQuadrant, eGlobalStorage eStorageFacility,
C4JStorage::eTMS_FileType eFileType, wchar_t* pwchFilename,
std::uint8_t** ppBuffer, unsigned int* pBufferSize,
int (*Func)(void*, wchar_t*, int, bool, int), void* lpParam, int iAction) {
return C4JStorage::ETMSStatus_Idle;
}
bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename, std::uint8_t* pBuffer,
unsigned int bufferSize) {
return true;
}
bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename) {
return true;
}
void C4JStorage::StoreTMSPathName(wchar_t* pwchName) {}
unsigned int C4JStorage::CRC(unsigned char* buf, int len) { return 0; }
struct PTMSPP_FILEDATA;
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(
int iPad, C4JStorage::eGlobalStorage eStorageFacility,
C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, const char* szFilename,
int (*Func)(void*, int, int, PTMSPP_FILEDATA, const char*) /*=nullptr*/,
void* lpParam /*=nullptr*/, int iUserData /*=0*/) {
return C4JStorage::ETMSStatus_Idle;
}
#endif
#endif
/////////////////////////////////////////////////////// Sentient manager
int32_t CSentientManager::Init() { return S_OK; }
int32_t CSentientManager::Tick() { return S_OK; }
int32_t CSentientManager::Flush() { return S_OK; }
bool CSentientManager::RecordPlayerSessionStart(uint32_t dwUserId) {
return true;
}
bool CSentientManager::RecordPlayerSessionExit(uint32_t dwUserId,
int exitStatus) {
return true;
}
bool CSentientManager::RecordHeartBeat(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordLevelStart(uint32_t dwUserId,
ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty,
uint32_t numberOfLocalPlayers,
uint32_t numberOfOnlinePlayers) {
return true;
}
bool CSentientManager::RecordLevelExit(uint32_t dwUserId,
ESen_LevelExitStatus levelExitStatus) {
return true;
}
bool CSentientManager::RecordLevelSaveOrCheckpoint(uint32_t dwUserId,
int32_t saveOrCheckPointID,
int32_t saveSizeInBytes) {
return true;
}
bool CSentientManager::RecordLevelResume(uint32_t dwUserId,
ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty,
uint32_t numberOfLocalPlayers,
uint32_t numberOfOnlinePlayers,
int32_t saveOrCheckPointID) {
return true;
}
bool CSentientManager::RecordPauseOrInactive(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordUnpauseOrActive(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordMenuShown(uint32_t dwUserId, int32_t menuID,
int32_t optionalMenuSubID) {
return true;
}
bool CSentientManager::RecordAchievementUnlocked(
uint32_t dwUserId, int32_t achievementID, int32_t achievementGamerscore) {
return true;
}
bool CSentientManager::RecordMediaShareUpload(
uint32_t dwUserId, ESen_MediaDestination mediaDestination,
ESen_MediaType mediaType) {
return true;
}
bool CSentientManager::RecordUpsellPresented(uint32_t dwUserId,
ESen_UpsellID upsellId,
int32_t marketplaceOfferID) {
return true;
}
bool CSentientManager::RecordUpsellResponded(uint32_t dwUserId,
ESen_UpsellID upsellId,
int32_t marketplaceOfferID,
ESen_UpsellOutcome upsellOutcome) {
return true;
}
bool CSentientManager::RecordPlayerDiedOrFailed(
uint32_t dwUserId, int32_t lowResMapX, int32_t lowResMapY,
int32_t lowResMapZ, int32_t mapID, int32_t playerWeaponID,
int32_t enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CSentientManager::RecordEnemyKilledOrOvercome(
uint32_t dwUserId, int32_t lowResMapX, int32_t lowResMapY,
int32_t lowResMapZ, int32_t mapID, int32_t playerWeaponID,
int32_t enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CSentientManager::RecordSkinChanged(uint32_t dwUserId, uint32_t dwSkinId) {
return true;
}
bool CSentientManager::RecordBanLevel(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordUnBanLevel(uint32_t dwUserId) { return true; }
int32_t CSentientManager::GetMultiplayerInstanceID() { return 0; }
int32_t CSentientManager::GenerateMultiplayerInstanceId() { return 0; }
void CSentientManager::SetMultiplayerInstanceId(int32_t value) {}
//////////////////////////////////////////////////////// Stats counter
/*
StatsCounter::StatsCounter() {}
void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int
count) {} bool StatsCounter::hasTaken(Achievement *ach) { return true; } bool
StatsCounter::canTake(Achievement *ach) { return true; } unsigned int
StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; }
unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; }
void StatsCounter::tick(int player) {}
void StatsCounter::parse(void* data) {}
void StatsCounter::clear() {}
void StatsCounter::save(int player, bool force) {}
void StatsCounter::flushLeaderboards() {}
void StatsCounter::saveLeaderboards() {}
void StatsCounter::setupStatBoards() {}
#if defined(_DEBUG)
void StatsCounter::WipeLeaderboards() {}
#endif
*/

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#include "../../Minecraft.World/Header Files/stdafx.h"
#include "../Header Files/FrameProfiler.h"
#ifdef ENABLE_FRAME_PROFILER
#include <array>
#include <atomic>
#include <chrono>
#include <cstdio>
#include <cstdlib>
#include <string_view>
#if defined(_MSC_VER)
#define FRAME_PROFILER_NOINLINE __declspec(noinline)
#elif defined(__GNUC__) || defined(__clang__)
#define FRAME_PROFILER_NOINLINE __attribute__((noinline))
#else
#define FRAME_PROFILER_NOINLINE
#endif
namespace {
using FrameProfilerClock = std::chrono::steady_clock;
using Bucket = FrameProfiler::Bucket;
constexpr std::uint64_t kNsPerMs = 1000ULL * 1000ULL;
constexpr std::uint64_t kReportIntervalNs = 1000ULL * 1000ULL * 1000ULL;
constexpr std::size_t kBucketCount = FrameProfiler::BucketCount();
constexpr auto kFalseTokens = std::to_array<std::string_view>({
"0",
"false",
"False",
"false",
"no",
"No",
"NO",
"off",
"Off",
"OFF",
});
constexpr std::array<FrameProfiler::BucketDescriptor, kBucketCount>
kBucketDescriptors = {{
{Bucket::Frame, "frame"},
{Bucket::World, "world"},
{Bucket::Terrain, "terrain"},
{Bucket::ChunkCull, "chunkCull"},
{Bucket::ChunkCollect, "chunkCollect"},
{Bucket::ChunkPlayback, "chunkPlayback"},
{Bucket::ChunkDirtyScan, "chunkDirtyScan"},
{Bucket::ChunkRebuildSchedule, "chunkRebuildSchedule"},
{Bucket::ChunkRebuildBody, "chunkRebuildBody"},
{Bucket::ChunkPrepass, "chunkPrepass"},
{Bucket::ChunkBlockShape, "chunkBlockShape"},
{Bucket::ChunkBlockFaceCull, "chunkBlockFaceCull"},
{Bucket::ChunkBlockLighting, "chunkBlockLighting"},
{Bucket::ChunkBlockEmit, "chunkBlockEmit"},
{Bucket::RenderableTileEntityCleanup, "renderableTileEntityCleanup"},
{Bucket::TileEntityUnloadCleanup, "tileEntityUnloadCleanup"},
{Bucket::Entity, "entities"},
{Bucket::Particle, "particles"},
{Bucket::WeatherSky, "weather"},
{Bucket::UIHud, "ui"},
{Bucket::Lightmap, "lightmap"},
}};
struct BucketTotals {
std::uint64_t totalNs{};
std::uint64_t maxNs{};
std::uint64_t calls{};
void Record(std::uint64_t elapsedNs) noexcept {
totalNs += elapsedNs;
++calls;
if (elapsedNs > maxNs) maxNs = elapsedNs;
}
void Merge(const BucketTotals& other) noexcept {
totalNs += other.totalNs;
calls += other.calls;
if (other.maxNs > maxNs) maxNs = other.maxNs;
}
};
struct AtomicBucketTotals {
std::atomic<std::uint64_t> totalNs{0};
std::atomic<std::uint64_t> maxNs{0};
std::atomic<std::uint64_t> calls{0};
};
struct ProfilerState {
std::array<AtomicBucketTotals, kBucketCount> workerBuckets{};
};
struct ThreadState {
std::uint32_t frameScopeDepth{};
std::uint64_t windowStartNs{};
std::array<BucketTotals, kBucketCount> localBuckets{};
};
constinit ProfilerState g_profilerState{};
constinit thread_local ThreadState t_threadState{};
static_assert(kBucketDescriptors.size() == kBucketCount);
[[nodiscard]] inline std::uint64_t nowNs() noexcept {
return static_cast<std::uint64_t>(
std::chrono::duration_cast<std::chrono::nanoseconds>(
FrameProfilerClock::now().time_since_epoch())
.count());
}
[[nodiscard]] constexpr double nsToMs(std::uint64_t ns) noexcept {
return static_cast<double>(ns) / static_cast<double>(kNsPerMs);
}
[[nodiscard]] constexpr bool envSaysDisabled(std::string_view value) noexcept {
if (value.empty()) return false;
for (std::string_view falseToken : kFalseTokens) {
if (value == falseToken) return true;
}
return false;
}
inline void updateAtomicMax(std::atomic<std::uint64_t>& value,
std::uint64_t candidate) noexcept {
std::uint64_t current = value.load(std::memory_order_relaxed);
while (current < candidate &&
!value.compare_exchange_weak(current, candidate,
std::memory_order_relaxed,
std::memory_order_relaxed)) {
}
}
inline void recordWorkerBucket(Bucket bucket,
std::uint64_t elapsedNs) noexcept {
AtomicBucketTotals& state =
g_profilerState.workerBuckets[FrameProfiler::BucketIndex(bucket)];
state.totalNs.fetch_add(elapsedNs, std::memory_order_relaxed);
state.calls.fetch_add(1, std::memory_order_relaxed);
updateAtomicMax(state.maxNs, elapsedNs);
}
[[nodiscard]] inline bool isFrameThread() noexcept {
return t_threadState.frameScopeDepth != 0;
}
FRAME_PROFILER_NOINLINE bool computeEnabled() noexcept {
const char* const envValue = std::getenv("C4J_FRAME_PROFILER");
if (envValue == nullptr) return true;
return !envSaysDisabled(envValue);
}
FRAME_PROFILER_NOINLINE void emitWindowReport(
const std::array<BucketTotals, kBucketCount>& buckets) noexcept {
const std::uint64_t frames =
buckets[FrameProfiler::BucketIndex(Bucket::Frame)].calls;
if (frames == 0) return;
std::fprintf(stderr, "[frame-prof] avg/frame(ms) frames=%llu",
static_cast<unsigned long long>(frames));
for (const auto& descriptor : kBucketDescriptors) {
const BucketTotals& bucket =
buckets[FrameProfiler::BucketIndex(descriptor.bucket)];
const std::string_view label = descriptor.label;
std::fprintf(stderr, " %.*s=%.2f", static_cast<int>(label.size()),
label.data(), nsToMs(bucket.totalNs) / frames);
}
std::fputc('\n', stderr);
std::fputs("[frame-prof] max(ms)/calls", stderr);
for (const auto& descriptor : kBucketDescriptors) {
const BucketTotals& bucket =
buckets[FrameProfiler::BucketIndex(descriptor.bucket)];
const std::string_view label = descriptor.label;
std::fprintf(stderr, " %.*s=%.2f/%llu", static_cast<int>(label.size()),
label.data(), nsToMs(bucket.maxNs),
static_cast<unsigned long long>(bucket.calls));
}
std::fputc('\n', stderr);
std::fflush(stderr);
}
[[nodiscard]] std::array<BucketTotals, kBucketCount>
snapshotAndResetWorkerBuckets() noexcept {
std::array<BucketTotals, kBucketCount> snapshot = {};
for (std::size_t i = 0; i < kBucketCount; ++i) {
AtomicBucketTotals& workerBucket = g_profilerState.workerBuckets[i];
snapshot[i].totalNs =
workerBucket.totalNs.exchange(0, std::memory_order_relaxed);
snapshot[i].maxNs =
workerBucket.maxNs.exchange(0, std::memory_order_relaxed);
snapshot[i].calls =
workerBucket.calls.exchange(0, std::memory_order_relaxed);
}
return snapshot;
}
} // namespace
bool FrameProfiler::IsEnabled() noexcept {
static const bool enabled = computeEnabled();
return enabled;
}
void FrameProfiler::Record(Bucket bucket, std::uint64_t elapsedNs) noexcept {
if (isFrameThread()) {
t_threadState.localBuckets[BucketIndex(bucket)].Record(elapsedNs);
return;
}
recordWorkerBucket(bucket, elapsedNs);
}
void FrameProfiler::EndFrame(std::uint64_t elapsedNs) noexcept {
Record(Bucket::Frame, elapsedNs);
ThreadState& threadState = t_threadState;
const std::uint64_t now = nowNs();
if (threadState.windowStartNs == 0) {
threadState.windowStartNs = now;
return;
}
if ((now - threadState.windowStartNs) < kReportIntervalNs) return;
std::array<BucketTotals, kBucketCount> combined = threadState.localBuckets;
const auto workerSnapshot = snapshotAndResetWorkerBuckets();
for (std::size_t i = 0; i < kBucketCount; ++i) {
combined[i].Merge(workerSnapshot[i]);
}
emitWindowReport(combined);
threadState.windowStartNs = now;
threadState.localBuckets = {};
}
FrameProfiler::Scope::Scope(Bucket bucket) noexcept
: m_startNs(0), m_bucket(bucket), m_enabled(FrameProfiler::IsEnabled()) {
if (m_enabled) m_startNs = nowNs();
}
FrameProfiler::Scope::~Scope() noexcept {
if (!m_enabled) return;
FrameProfiler::Record(m_bucket, nowNs() - m_startNs);
}
FrameProfiler::FrameScope::FrameScope() noexcept
: m_startNs(0), m_enabled(false) {
if (!FrameProfiler::IsEnabled()) return;
m_enabled = (t_threadState.frameScopeDepth++ == 0);
if (m_enabled) m_startNs = nowNs();
}
FrameProfiler::FrameScope::~FrameScope() noexcept {
if (!m_enabled) {
if (t_threadState.frameScopeDepth > 0) {
--t_threadState.frameScopeDepth;
}
return;
}
FrameProfiler::EndFrame(nowNs() - m_startNs);
if (t_threadState.frameScopeDepth > 0) {
--t_threadState.frameScopeDepth;
}
}
#endif

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#include "../../Minecraft.World/Header Files/stdafx.h"
#if !defined(__linux__)
#include "../../Minecraft.World/ConsoleJavaLibs/FloatBuffer.h"
#include "../../Minecraft.World/ConsoleJavaLibs/IntBuffer.h"
#include "../../Minecraft.World/ConsoleJavaLibs/ByteBuffer.h"
void glViewport(int x, int y, int w, int h) {
// We don't really need anything here because minecraft doesn't current do
// anything other than the default viewport
}
void glTranslatef(float x, float y, float z) {
RenderManager.MatrixTranslate(x, y, z);
}
void glRotatef(float angle, float x, float y, float z) {
RenderManager.MatrixRotate(angle * (PI / 180.0f), x, y, z);
}
void glPopMatrix() { RenderManager.MatrixPop(); }
void glPushMatrix() { RenderManager.MatrixPush(); }
void glScalef(float x, float y, float z) { RenderManager.MatrixScale(x, y, z); }
void glMultMatrixf(float* m) { RenderManager.MatrixMult(m); }
void glMatrixMode(int type) { RenderManager.MatrixMode(type); }
void glLoadIdentity() { RenderManager.MatrixSetIdentity(); }
void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
RenderManager.MatrixPerspective(fovy, aspect, zNear, zFar);
}
void glOrtho(float left, float right, float bottom, float top, float zNear,
float zFar) {
RenderManager.MatrixOrthogonal(left, right, bottom, top, zNear, zFar);
}
void glScaled(double x, double y, double z) {
RenderManager.MatrixScale((float)x, (float)y, (float)z);
}
void glGetFloat(int type, FloatBuffer* buff) {
memcpy(buff->_getDataPointer(), RenderManager.MatrixGet(type), 64);
}
void glDeleteLists(int first, int count) {
RenderManager.CBuffDelete(first, count);
}
int glGenLists(int count) { return RenderManager.CBuffCreate(count); }
void glNewList(int index, int mode) { RenderManager.CBuffStart(index); }
void glEndList(int vertexCount) { RenderManager.CBuffEnd(); }
void glCallList(int index) { RenderManager.CBuffCall(index); }
void glCallLists(IntBuffer* ib) {
for (unsigned int i = 0; i < ib->limit(); i++) {
RenderManager.CBuffCall(ib->get(i));
}
}
void glClear(int flags) { RenderManager.Clear(flags); }
void glClearColor(float r, float g, float b, float a) {
float rgba[4] = {r, g, b, a};
RenderManager.SetClearColour(rgba);
}
void Display::update() {}
void Display::swapBuffers() {}
void glBindTexture(int target, int texture) {
RenderManager.TextureBind(texture);
}
void glTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int format, int type,
ByteBuffer* data) {
RenderManager.TextureData(width, height, data->getBuffer(), level);
}
void glDeleteTextures(IntBuffer* ib) {
for (unsigned int i = 0; i < ib->limit(); i++) {
RenderManager.TextureFree(ib->get(i));
}
}
// 4J Stu - I'm pretty sure this is what it should do
void glDeleteTextures(int id) { RenderManager.TextureFree(id); }
void glGenTextures(IntBuffer* ib) {
for (unsigned int i = 0; i < ib->limit(); i++) {
ib->put(RenderManager.TextureCreate());
}
}
// 4J Stu - I'm pretty sure this is what it should do
int glGenTextures() { return RenderManager.TextureCreate(); }
void glColor3f(float r, float g, float b) {
RenderManager.StateSetColour(r, g, b, 1.0f);
}
void glColor4f(float r, float g, float b, float a) {
RenderManager.StateSetColour(r, g, b, a);
}
void glDisable(int state) {
switch (state) {
case GL_TEXTURE_2D:
RenderManager.TextureBind(-1);
break;
case GL_BLEND:
RenderManager.StateSetBlendEnable(false);
break;
case GL_CULL_FACE:
RenderManager.StateSetFaceCull(false);
break;
case GL_DEPTH_TEST:
RenderManager.StateSetDepthTestEnable(false);
break;
case GL_ALPHA_TEST:
RenderManager.StateSetAlphaTestEnable(false);
break;
case GL_FOG:
RenderManager.StateSetFogEnable(false);
break;
case GL_LIGHTING:
RenderManager.StateSetLightingEnable(false);
break;
case GL_LIGHT0:
RenderManager.StateSetLightEnable(0, false);
break;
case GL_LIGHT1:
RenderManager.StateSetLightEnable(1, false);
break;
}
}
void glEnable(int state) {
switch (state) {
case GL_BLEND:
RenderManager.StateSetBlendEnable(true);
break;
case GL_CULL_FACE:
RenderManager.StateSetFaceCull(true);
break;
case GL_DEPTH_TEST:
RenderManager.StateSetDepthTestEnable(true);
break;
case GL_ALPHA_TEST:
RenderManager.StateSetAlphaTestEnable(true);
break;
case GL_FOG:
RenderManager.StateSetFogEnable(true);
break;
case GL_LIGHTING:
RenderManager.StateSetLightingEnable(true);
break;
case GL_LIGHT0:
RenderManager.StateSetLightEnable(0, true);
break;
case GL_LIGHT1:
RenderManager.StateSetLightEnable(1, true);
break;
}
}
void glDepthMask(bool enable) { RenderManager.StateSetDepthMask(enable); }
void glBlendFunc(int src, int dst) {
RenderManager.StateSetBlendFunc(src, dst);
}
void glAlphaFunc(int func, float param) {
RenderManager.StateSetAlphaFunc(func, param);
}
void glDepthFunc(int func) { RenderManager.StateSetDepthFunc(func); }
void glTexParameteri(int target, int param, int value) {
RenderManager.TextureSetParam(param, value);
}
void glPolygonOffset(float factor, float units) {
// DirectX specifies these offsets in z buffer 0 to 1 sort of range, whereas
// opengl seems to be in a 0 -> depth buffer size sort of range. The slope
// factor is quite possibly different too. Magic factor for now anyway.
const float magicFactor = 65536.0f;
RenderManager.StateSetDepthSlopeAndBias(factor / magicFactor,
units / magicFactor);
}
void glFogi(int param, int value) {
if (param == GL_FOG_MODE) {
RenderManager.StateSetFogMode(value);
}
}
void glFogf(int param, float value) {
switch (param) {
case GL_FOG_START:
RenderManager.StateSetFogNearDistance(value);
break;
case GL_FOG_END:
RenderManager.StateSetFogFarDistance(value);
break;
case GL_FOG_DENSITY:
RenderManager.StateSetFogDensity(value);
break;
}
}
void glFog(int param, FloatBuffer* values) {
if (param == GL_FOG_COLOR) {
float* data = values->_getDataPointer();
RenderManager.StateSetFogColour(data[0], data[1], data[2]);
}
}
void glLight(int light, int mode, FloatBuffer* values) {
int idx;
if (light == GL_LIGHT0) {
idx = 0;
} else if (light == GL_LIGHT1) {
idx = 1;
} else
return;
float* data = values->_getDataPointer();
switch (mode) {
case GL_POSITION:
RenderManager.StateSetLightDirection(idx, data[0], data[1],
data[2]);
break;
case GL_DIFFUSE:
RenderManager.StateSetLightColour(idx, data[0], data[1], data[2]);
break;
case GL_AMBIENT:
break;
case GL_SPECULAR:
break;
}
}
void glLightModel(int mode, FloatBuffer* values) {
float* data = values->_getDataPointer();
if (mode == GL_LIGHT_MODEL_AMBIENT) {
RenderManager.StateSetLightAmbientColour(data[0], data[1], data[2]);
}
}
void glLineWidth(float width) { RenderManager.StateSetLineWidth(width); }
void glColorMask(bool red, bool green, bool blue, bool alpha) {
RenderManager.StateSetWriteEnable(red, green, blue, alpha);
}
void glMultiTexCoord2f(int, float u, float v) {
// Clamp these values just to be safe - the lighting code can get broken if
// we pass things to StateSetVertexTextureUV that are >= 1
if (u > 255.0f) u = 255.0f;
if (v > 255.0f) v = 255.0f;
RenderManager.StateSetVertexTextureUV(u / 256.0f, v / 256.0f);
}
void glTexGen(int coord, int mode, FloatBuffer* vec) {
float* data = vec->_getDataPointer();
RenderManager.StateSetTexGenCol(coord, data[0], data[1], data[2], data[3],
mode == GL_EYE_PLANE);
}
void glCullFace(int dir) { RenderManager.StateSetFaceCullCW(dir == GL_BACK); }
#endif

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// stdafx.cpp : source file that includes just the standard includes
// Minecraft.Client.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "../../Minecraft.World/Header Files/stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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#include "../../Minecraft.World/Header Files/stdafx.h"
#if defined(__linux__)
void LinuxLogStubLightmapProbe() {
static bool logged = false;
if (logged) return;
logged = true;
app.DebugPrintf(
"[linux-lightmap] stubs.cpp: Linux excludes the no-op multitexture "
"stubs in this file; the runtime uses libGL/4jlibs symbols.\n");
}
#else
void glReadPixels(int, int, int, int, int, int, ByteBuffer*) {}
void glClearDepth(double) {}
void glVertexPointer(int, int, int, int) {}
void glVertexPointer(int, int, FloatBuffer*) {}
void glTexCoordPointer(int, int, int, int) {}
void glTexCoordPointer(int, int, FloatBuffer*) {}
void glNormalPointer(int, int, int) {}
void glNormalPointer(int, ByteBuffer*) {}
void glEnableClientState(int) {}
void glDisableClientState(int) {}
void glColorPointer(int, int, int, int) {}
void glColorPointer(int, bool, int, ByteBuffer*) {}
void glDrawArrays(int, int, int) {}
void glNormal3f(float, float, float) {}
void glGenQueriesARB(IntBuffer*) {}
void glBeginQueryARB(int, int) {}
void glEndQueryARB(int) {}
void glGetQueryObjectuARB(int, int, IntBuffer*) {}
void glShadeModel(int) {}
void glColorMaterial(int, int) {}
// 1.8.2
void glClientActiveTexture(int) {}
void glActiveTexture(int) {}
void glFlush() {}
void glTexGeni(int, int, int) {}
#endif