restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,26 @@
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../Header Files/MemTexture.h"
MemTexture::MemTexture(const std::wstring& _url, std::uint8_t* pbData,
std::uint32_t dataBytes,
MemTextureProcessor* processor) {
// 4J - added
count = 1;
id = -1;
isLoaded = false;
ticksSinceLastUse = 0;
// 4J - TODO - actually implement
// load the texture, and process it
// loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when
// implemented
loadedImage = new BufferedImage(pbData, dataBytes);
if (processor == nullptr) {
} else {
// loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
}
}
MemTexture::~MemTexture() { delete loadedImage; }