restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,12 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "DefaultRenderer.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/entity/net.minecraft.world.entity.h"
void DefaultRenderer::render(std::shared_ptr<Entity> entity, double x, double y,
double z, float rot, float a) {
glPushMatrix();
// 4J - removed following line as doesn't really make any sense
// render(entity->bb, (x-entity->xOld), (y-entity->yOld),
// (z-entity->zOld));
glPopMatrix();
}