mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 19:45:38 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
|
||||
#include "FallingTileRenderer.h"
|
||||
#include "../texture/TextureAtlas.h"
|
||||
#include "../TileRenderer.h"
|
||||
#include "../../../../../../Minecraft.World/net/minecraft/world/entity/item/net.minecraft.world.entity.item.h"
|
||||
#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
|
||||
#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/net.minecraft.world.level.tile.h"
|
||||
#include "EntityRenderDispatcher.h"
|
||||
|
||||
FallingTileRenderer::FallingTileRenderer() : EntityRenderer() {
|
||||
tileRenderer = new TileRenderer();
|
||||
this->shadowRadius = 0.5f;
|
||||
}
|
||||
|
||||
void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
|
||||
double y, double z, float rot, float a) {
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in
|
||||
// our version
|
||||
std::shared_ptr<FallingTile> tile =
|
||||
std::dynamic_pointer_cast<FallingTile>(_tile);
|
||||
Level* level = tile->getLevel();
|
||||
|
||||
if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) !=
|
||||
tile->tile) {
|
||||
glPushMatrix();
|
||||
glTranslatef((float)x, (float)y, (float)z);
|
||||
|
||||
bindTexture(tile); // 4J was L"/terrain.png"
|
||||
Tile* tt = Tile::tiles[tile->tile];
|
||||
|
||||
Level* level = tile->getLevel();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1, 1, 1,
|
||||
1); // 4J added - this wouldn't be needed in real opengl as
|
||||
// the block render has vertex colours and so this isn't
|
||||
// use, but our pretend gl always modulates with this
|
||||
if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) {
|
||||
tileRenderer->level = level;
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
|
||||
-Mth::floor(tile->z) - 0.5f);
|
||||
tileRenderer->tesselateAnvilInWorld(
|
||||
(AnvilTile*)tt, Mth::floor(tile->x), Mth::floor(tile->y),
|
||||
Mth::floor(tile->z), tile->data);
|
||||
t->offset(0, 0, 0);
|
||||
t->end();
|
||||
} else if (tt == Tile::dragonEgg) {
|
||||
tileRenderer->level = level;
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
|
||||
-Mth::floor(tile->z) - 0.5f);
|
||||
tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x),
|
||||
Mth::floor(tile->y),
|
||||
Mth::floor(tile->z));
|
||||
t->offset(0, 0, 0);
|
||||
t->end();
|
||||
} else if (tt != nullptr) {
|
||||
tileRenderer->setShape(tt);
|
||||
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x),
|
||||
Mth::floor(tile->y), Mth::floor(tile->z),
|
||||
tile->data);
|
||||
}
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
ResourceLocation* FallingTileRenderer::getTextureLocation(
|
||||
std::shared_ptr<Entity> mob) {
|
||||
return &TextureAtlas::LOCATION_BLOCKS;
|
||||
}
|
||||
Reference in New Issue
Block a user