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restructure codebase according to vcproj filters
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "GiantMobRenderer.h"
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ResourceLocation GiantMobRenderer::ZOMBIE_LOCATION =
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ResourceLocation(TN_ITEM_ARROWS);
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GiantMobRenderer::GiantMobRenderer(Model* model, float shadow, float _scale)
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: MobRenderer(model, shadow * _scale) {
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this->_scale = _scale;
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}
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void GiantMobRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
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glScalef(_scale, _scale, _scale);
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}
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ResourceLocation* GiantMobRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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return &ZOMBIE_LOCATION;
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}
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