mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-23 00:05:57 +00:00
restructure codebase according to vcproj filters
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@@ -0,0 +1,197 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "ItemRenderer.h"
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#include "../TileRenderer.h"
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#include "EntityRenderDispatcher.h"
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// #include "ItemFrame"
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#include "ItemFrameRenderer.h"
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#include "../texture/TextureAtlas.h"
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#include "../../../../../../Minecraft.World/ConsoleJavaLibs/JavaMath.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/entity/item/net.minecraft.world.entity.item.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/item/net.minecraft.world.item.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/item/alchemy/net.minecraft.world.item.alchemy.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/net.minecraft.world.level.tile.h"
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#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
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#include "../../Minecraft.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/item/Item.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/net.minecraft.world.h"
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#include "../../../../../../Minecraft.World/net/minecraft/net.minecraft.h"
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#include "../texture/custom/CompassTexture.h"
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#include "../../gui/Minimap.h"
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ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION =
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ResourceLocation(TN_MISC_MAPBG);
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void ItemFrameRenderer::registerTerrainTextures(IconRegister* iconRegister) {
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backTexture = iconRegister->registerIcon(L"itemframe_back");
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}
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void ItemFrameRenderer::render(std::shared_ptr<Entity> _itemframe, double x,
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double y, double z, float rot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type EnderCrystal rather than shared_ptr<Entity> we have here - do some
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// casting around instead
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std::shared_ptr<ItemFrame> itemFrame =
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std::dynamic_pointer_cast<ItemFrame>(_itemframe);
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glPushMatrix();
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float xOffs = (float)(itemFrame->x - x) - 0.5f;
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float yOffs = (float)(itemFrame->y - y) - 0.5f;
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float zOffs = (float)(itemFrame->z - z) - 0.5f;
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int xt = itemFrame->xTile + Direction::STEP_X[itemFrame->dir];
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int yt = itemFrame->yTile;
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int zt = itemFrame->zTile + Direction::STEP_Z[itemFrame->dir];
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glTranslatef((float)xt - xOffs, (float)yt - yOffs, (float)zt - zOffs);
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drawFrame(itemFrame);
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drawItem(itemFrame);
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glPopMatrix();
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}
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void ItemFrameRenderer::drawFrame(std::shared_ptr<ItemFrame> itemFrame) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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glPushMatrix();
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entityRenderDispatcher->textures->bindTexture(
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&TextureAtlas::LOCATION_BLOCKS);
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glRotatef(itemFrame->yRot, 0, 1, 0);
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Tile* wood = Tile::wood;
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float depth = 1.0f / 16.0f;
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float width = 12.0f / 16.0f;
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float widthHalf = width / 2.0f;
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// Back
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf + 1.0f / 16.0f,
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0.5f - widthHalf + 1.0f / 16.0f, depth * .5f,
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0.5f + widthHalf - 1.0f / 16.0f,
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0.5f + widthHalf - 1.0f / 16.0f);
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tileRenderer->setFixedTexture(backTexture);
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tileRenderer->renderTile(wood, 0, 1);
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tileRenderer->clearFixedTexture();
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tileRenderer->clearFixedShape();
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glPopMatrix();
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tileRenderer->setFixedTexture(
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Tile::wood->getTexture(Facing::UP, TreeTile::BIRCH_TRUNK));
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// Bottom
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf,
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depth + 0.0001f, depth + 0.5f - widthHalf,
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0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Top
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f + widthHalf - depth, 0.5f - widthHalf,
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depth + 0.0001f, 0.5f + widthHalf,
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0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Right
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth,
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0.5f + widthHalf, depth + 0.5f - widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Left
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f + widthHalf - depth,
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depth, 0.5f + widthHalf, 0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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tileRenderer->clearFixedShape();
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tileRenderer->clearFixedTexture();
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glPopMatrix();
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}
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void ItemFrameRenderer::drawItem(std::shared_ptr<ItemFrame> entity) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<ItemInstance> instance = entity->getItem();
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if (instance == nullptr) return;
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std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(
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new ItemEntity(entity->level, 0, 0, 0, instance));
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itemEntity->getItem()->count = 1;
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itemEntity->bobOffs = 0;
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glPushMatrix();
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glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f,
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(-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
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glRotatef(180 + entity->yRot, 0, 1, 0);
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glRotatef(-90 * entity->getRotation(), 0, 0, 1);
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switch (entity->getRotation()) {
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case 1:
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glTranslatef(-0.16f, -0.16f, 0);
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break;
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case 2:
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glTranslatef(0, -0.32f, 0);
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break;
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case 3:
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glTranslatef(0.16f, -0.16f, 0);
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break;
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}
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if (itemEntity->getItem()->getItem() == Item::map) {
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entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
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Tesselator* t = Tesselator::getInstance();
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glRotatef(180, 0, 1, 0);
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glRotatef(180, 0, 0, 1);
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glScalef(1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f);
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glTranslatef(-65, -107, -3);
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glNormal3f(0, 0, -1);
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t->begin();
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int vo = 7;
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t->vertexUV(0 - vo, 128 + vo, 0, 0, 1);
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t->vertexUV(128 + vo, 128 + vo, 0, 1, 1);
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t->vertexUV(128 + vo, 0 - vo, 0, 1, 0);
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t->vertexUV(0 - vo, 0 - vo, 0, 0, 0);
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t->end();
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std::shared_ptr<MapItemSavedData> data =
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Item::map->getSavedData(itemEntity->getItem(), entity->level);
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if (data != nullptr) {
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entityRenderDispatcher->itemInHandRenderer->minimap->render(
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nullptr, entityRenderDispatcher->textures, data,
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entity->entityId);
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}
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} else {
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if (itemEntity->getItem()->getItem() == Item::compass) {
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CompassTexture* ct = CompassTexture::instance;
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double compassRot = ct->rot;
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double compassRotA = ct->rota;
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ct->rot = 0;
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ct->rota = 0;
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ct->updateFromPosition(
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entity->level, entity->x, entity->z,
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Mth::wrapDegrees((float)(180 + entity->dir * 90)), false, true);
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ct->rot = compassRot;
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ct->rota = compassRotA;
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}
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EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0,
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true);
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if (itemEntity->getItem()->getItem() == Item::compass) {
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CompassTexture* ct = CompassTexture::instance;
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ct->cycleFrames();
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}
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}
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glPopMatrix();
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}
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