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restructure codebase according to vcproj filters
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/entity/npc/net.minecraft.world.entity.npc.h"
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#include "../../model/VillagerModel.h"
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#include "VillagerRenderer.h"
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ResourceLocation VillagerRenderer::VILLAGER_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_VILLAGER);
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ResourceLocation VillagerRenderer::VILLAGER_FARMER_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_FARMER);
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ResourceLocation VillagerRenderer::VILLAGER_LIBRARIAN_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_LIBRARIAN);
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ResourceLocation VillagerRenderer::VILLAGER_PRIEST_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_PRIEST);
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ResourceLocation VillagerRenderer::VILLAGER_SMITH_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_SMITH);
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ResourceLocation VillagerRenderer::VILLAGER_BUTCHER_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_BUTCHER);
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VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f) {
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villagerModel = (VillagerModel*)model;
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}
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int VillagerRenderer::prepareArmor(std::shared_ptr<LivingEntity> villager,
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int layer, float a) {
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return -1;
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}
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void VillagerRenderer::render(std::shared_ptr<Entity> mob, double x, double y,
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double z, float rot, float a) {
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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ResourceLocation* VillagerRenderer::getTextureLocation(
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std::shared_ptr<Entity> _mob) {
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std::shared_ptr<Villager> mob = std::dynamic_pointer_cast<Villager>(_mob);
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switch (mob->getProfession()) {
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case Villager::PROFESSION_FARMER:
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return &VILLAGER_FARMER_LOCATION;
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case Villager::PROFESSION_LIBRARIAN:
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return &VILLAGER_LIBRARIAN_LOCATION;
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case Villager::PROFESSION_PRIEST:
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return &VILLAGER_PRIEST_LOCATION;
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case Villager::PROFESSION_SMITH:
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return &VILLAGER_SMITH_LOCATION;
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case Villager::PROFESSION_BUTCHER:
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return &VILLAGER_BUTCHER_LOCATION;
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default:
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return &VILLAGER_LOCATION;
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}
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}
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void VillagerRenderer::additionalRendering(std::shared_ptr<LivingEntity> mob,
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float a) {
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MobRenderer::additionalRendering(mob, a);
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}
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void VillagerRenderer::scale(std::shared_ptr<LivingEntity> _mob, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Blaze rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<Villager> mob = std::dynamic_pointer_cast<Villager>(_mob);
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float s = 15 / 16.0f;
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if (mob->getAge() < 0) {
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s *= 0.5;
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shadowRadius = 0.25f;
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} else
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shadowRadius = 0.5f;
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glScalef(s, s, s);
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}
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