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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-23 11:45:33 +00:00
restructure codebase according to vcproj filters
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "WolfRenderer.h"
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#include "../../multiplayer/MultiPlayerLocalPlayer.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/entity/animal/net.minecraft.world.entity.animal.h"
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ResourceLocation* WolfRenderer::WOLF_LOCATION =
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new ResourceLocation(TN_MOB_WOLF);
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ResourceLocation* WolfRenderer::WOLF_TAME_LOCATION =
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new ResourceLocation(TN_MOB_WOLF_TAME);
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ResourceLocation* WolfRenderer::WOLF_ANGRY_LOCATION =
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new ResourceLocation(TN_MOB_WOLF_ANGRY);
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ResourceLocation* WolfRenderer::WOLF_COLLAR_LOCATION =
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new ResourceLocation(TN_MOB_WOLF_COLLAR);
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WolfRenderer::WolfRenderer(Model* model, Model* armor, float shadow)
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: MobRenderer(model, shadow) {
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setArmor(armor);
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}
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float WolfRenderer::getBob(std::shared_ptr<LivingEntity> _mob, float a) {
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// 4J - dynamic cast required because we aren't using templates/generics in
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// our version
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std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
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return mob->getTailAngle();
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}
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int WolfRenderer::prepareArmor(std::shared_ptr<LivingEntity> mob, int layer,
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float a) {
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if (mob->isInvisibleTo(Minecraft::GetInstance()->player))
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return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
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std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
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if (layer == 0 && wolf->isWet()) {
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float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
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bindTexture(WOLF_LOCATION);
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glColor3f(brightness, brightness, brightness);
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return 1;
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}
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if (layer == 1 && wolf->isTame()) {
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bindTexture(WOLF_COLLAR_LOCATION);
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float brightness =
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SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
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int color = wolf->getCollarColor();
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glColor3f(brightness * Sheep::COLOR[color][0],
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brightness * Sheep::COLOR[color][1],
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brightness * Sheep::COLOR[color][2]);
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return 1;
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}
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return -1;
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}
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ResourceLocation* WolfRenderer::getTextureLocation(
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std::shared_ptr<Entity> _mob) {
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std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
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if (mob->isTame()) {
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return WOLF_TAME_LOCATION;
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}
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if (mob->isAngry()) {
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return WOLF_ANGRY_LOCATION;
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}
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return WOLF_LOCATION;
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}
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