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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-27 00:45:41 +00:00
restructure codebase according to vcproj filters
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@@ -0,0 +1,158 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "TileEntityRenderDispatcher.h"
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#include "TileEntityRenderer.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/entity/net.minecraft.world.level.tile.entity.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/entity/player/net.minecraft.world.entity.player.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/entity/PistonPieceTileEntity.h"
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#include "SignRenderer.h"
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#include "MobSpawnerRenderer.h"
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#include "PistonPieceRenderer.h"
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#include "ChestRenderer.h"
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#include "EnchantTableRenderer.h"
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#include "TheEndPortalRenderer.h"
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#include "SkullTileRenderer.h"
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#include "EnderChestRenderer.h"
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#include "BeaconRenderer.h"
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TileEntityRenderDispatcher* TileEntityRenderDispatcher::instance = nullptr;
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double TileEntityRenderDispatcher::xOff = 0;
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double TileEntityRenderDispatcher::yOff = 0;
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double TileEntityRenderDispatcher::zOff = 0;
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void TileEntityRenderDispatcher::staticCtor() {
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instance = new TileEntityRenderDispatcher();
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}
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TileEntityRenderDispatcher::TileEntityRenderDispatcher() {
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// 4J -a dded
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font = nullptr;
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textures = nullptr;
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level = nullptr;
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cameraEntity = nullptr;
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playerRotY = 0.0f;
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playerRotX = 0.0f;
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;
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xPlayer = yPlayer = zPlayer = 0;
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glEnable(GL_LIGHTING);
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renderers[eTYPE_SIGNTILEENTITY] = new SignRenderer();
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renderers[eTYPE_MOBSPAWNERTILEENTITY] = new MobSpawnerRenderer();
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renderers[eTYPE_PISTONPIECEENTITY] = new PistonPieceRenderer();
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renderers[eTYPE_CHESTTILEENTITY] = new ChestRenderer();
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renderers[eTYPE_ENDERCHESTTILEENTITY] = new EnderChestRenderer();
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renderers[eTYPE_ENCHANTMENTTABLEENTITY] = new EnchantTableRenderer();
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renderers[eTYPE_THEENDPORTALTILEENTITY] = new TheEndPortalRenderer();
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renderers[eTYPE_SKULLTILEENTITY] = new SkullTileRenderer();
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renderers[eTYPE_FURNACETILEENTITY] = nullptr;
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renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
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glDisable(GL_LIGHTING);
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auto itEnd = renderers.end();
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for (classToTileRendererMap::iterator it = renderers.begin(); it != itEnd;
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it++) {
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if (it->second) it->second->init(this);
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}
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}
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TileEntityRenderer* TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e) {
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TileEntityRenderer* r = nullptr;
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// TileEntityRenderer *r = renderers[e];
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auto it = renderers.find(e); // 4J Stu - The .at and [] accessors
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// insert elements if they don't exist
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if (it == renderers.end()) {
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return nullptr;
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}
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/* 4J - not doing this hierarchical search anymore. We need to explicitly
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add renderers for any eINSTANCEOF type that we want to be able to render
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if (it == renderers.end() && e != TileEntity::_class)
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{
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r = getRenderer(dynamic_cast<TileEntity::Class *>(
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e->getSuperclass() ));
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// 4J - added condition here to only add if a valid renderer
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found if( r ) renderers.insert( classToTileRendererMap::value_type( e, r
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) );
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//assert(false);
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}
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else if(it != renderers.end() && e != TileEntity::_class)
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r = (*it).second;
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*/
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return it->second;
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}
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bool TileEntityRenderDispatcher::hasRenderer(std::shared_ptr<TileEntity> e) {
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return getRenderer(e) != nullptr;
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}
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TileEntityRenderer* TileEntityRenderDispatcher::getRenderer(
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std::shared_ptr<TileEntity> e) {
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if (e == nullptr) return nullptr;
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return getRenderer(e->GetType());
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}
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void TileEntityRenderDispatcher::prepare(Level* level, Textures* textures,
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Font* font,
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std::shared_ptr<LivingEntity> player,
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float a) {
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if (this->level != level) {
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setLevel(level);
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}
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this->textures = textures;
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cameraEntity = player;
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this->font = font;
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playerRotY = player->yRotO + (player->yRot - player->yRotO) * a;
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playerRotX = player->xRotO + (player->xRot - player->xRotO) * a;
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xPlayer = player->xOld + (player->x - player->xOld) * a;
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yPlayer = player->yOld + (player->y - player->yOld) * a;
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zPlayer = player->zOld + (player->z - player->zOld) * a;
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}
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void TileEntityRenderDispatcher::render(std::shared_ptr<TileEntity> e, float a,
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bool setColor /*=true*/) {
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if (e->distanceToSqr(xPlayer, yPlayer, zPlayer) < e->getViewDistance()) {
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// 4J - changes brought forward from 1.8.2
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if (SharedConstants::TEXTURE_LIGHTING) {
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int col = level->getLightColor(e->x, e->y, e->z, 0);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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} else {
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float br = level->getBrightness(e->x, e->y, e->z);
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glColor4f(br, br, br, 1);
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}
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render(e, e->x - xOff, e->y - yOff, e->z - zOff, a, setColor);
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}
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}
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void TileEntityRenderDispatcher::render(std::shared_ptr<TileEntity> entity,
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double x, double y, double z, float a,
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bool setColor /*=true*/, float alpha,
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bool useCompiled) {
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TileEntityRenderer* renderer = getRenderer(entity);
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if (renderer != nullptr) {
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renderer->render(entity, x, y, z, a, setColor, alpha, useCompiled);
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}
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}
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void TileEntityRenderDispatcher::setLevel(Level* level) {
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this->level = level;
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for (auto it = renderers.begin(); it != renderers.end(); it++) {
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if (it->second) it->second->onNewLevel(level);
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}
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}
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double TileEntityRenderDispatcher::distanceToSqr(double x, double y, double z) {
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double xd = x - xPlayer;
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double yd = y - yPlayer;
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double zd = z - zPlayer;
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return xd * xd + yd * yd + zd * zd;
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}
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Font* TileEntityRenderDispatcher::getFont() { return font; }
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