restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,28 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "TileEntityRenderer.h"
#include "TileEntityRenderDispatcher.h"
void TileEntityRenderer::bindTexture(ResourceLocation* location) {
Textures* t = tileEntityRenderDispatcher->textures;
if (t != nullptr) t->bind(t->loadTexture(location->getTexture()));
}
void TileEntityRenderer::bindTexture(const std::wstring& urlTexture,
ResourceLocation* location) {
Textures* t = tileEntityRenderDispatcher->textures;
if (t != nullptr)
t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
}
Level* TileEntityRenderer::getLevel() {
return tileEntityRenderDispatcher->level;
}
void TileEntityRenderer::init(
TileEntityRenderDispatcher* tileEntityRenderDispatcher) {
this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
}
Font* TileEntityRenderer::getFont() {
return tileEntityRenderDispatcher->getFont();
}