restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "DerivedServerLevel.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/storage/SavedDataStorage.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/storage/DerivedLevelData.h"
DerivedServerLevel::DerivedServerLevel(
MinecraftServer* server, std::shared_ptr<LevelStorage> levelStorage,
const std::wstring& levelName, int dimension, LevelSettings* levelSettings,
ServerLevel* wrapped)
: ServerLevel(server, levelStorage, levelName, dimension, levelSettings) {
// 4J-PB - we're going to override the savedDataStorage, so we need to
// delete the current one
if (this->savedDataStorage) {
delete this->savedDataStorage;
this->savedDataStorage = nullptr;
}
this->savedDataStorage = wrapped->savedDataStorage;
levelData = new DerivedLevelData(wrapped->getLevelData());
}
DerivedServerLevel::~DerivedServerLevel() {
// we didn't allocate savedDataStorage here, so we don't want the level
// destructor to delete it
this->savedDataStorage = nullptr;
}
void DerivedServerLevel::saveLevelData() {
// Do nothing?
// Do nothing!
}