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restructure codebase according to vcproj filters
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91
Minecraft.World/ConsoleJavaLibs/Random.cpp
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91
Minecraft.World/ConsoleJavaLibs/Random.cpp
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#include "../Header Files/stdafx.h"
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#include "Random.h"
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#include <ctime>
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#include <cstdint> // for int64_t
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#include "System.h"
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Random::Random() {
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// 4J - jave now uses the system nanosecond counter added to a
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// "seedUniquifier" to get an initial seed. Our nanosecond timer is actually
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// only millisecond accuate, so use QueryPerformanceCounter here instead
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int64_t seed;
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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seed = ts.tv_sec * 1000000000LL + ts.tv_nsec;
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seed += 8682522807148012LL;
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setSeed(seed);
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}
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Random::Random(int64_t seed) { setSeed(seed); }
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void Random::setSeed(int64_t s) {
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this->seed = (s ^ 0x5DEECE66DLL) & ((1LL << 48) - 1);
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haveNextNextGaussian = false;
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}
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int Random::next(int bits) {
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// 4jcraft, cast to uint64_t for modulo arithmethic
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// overflow of int undefined, and its guaranteed here.
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seed = ((uint64_t)seed * 0x5DEECE66DLL + 0xBLL) & ((1LL << 48) - 1);
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return (int)(seed >> (48 - bits));
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}
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void Random::nextBytes(uint8_t* bytes, unsigned int count) {
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for (unsigned int i = 0; i < count; i++) {
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bytes[i] = (uint8_t)next(8);
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}
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}
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double Random::nextDouble() {
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return (((int64_t)next(26) << 27) + next(27)) / (double)(1LL << 53);
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}
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double Random::nextGaussian() {
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if (haveNextNextGaussian) {
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haveNextNextGaussian = false;
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return nextNextGaussian;
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} else {
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double v1, v2, s;
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do {
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v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
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v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
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s = v1 * v1 + v2 * v2;
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} while (s >= 1 || s == 0);
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double multiplier = sqrt(-2 * log(s) / s);
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nextNextGaussian = v2 * multiplier;
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haveNextNextGaussian = true;
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return v1 * multiplier;
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}
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}
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int Random::nextInt() { return next(32); }
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int Random::nextInt(int n) {
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assert(n > 0);
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if ((n & -n) == n) // i.e., n is a power of 2
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// 4jcraft added casts to unsigned (and uint64_t)
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return (int)(((uint64_t)next(31) * n) >>
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31); // 4J Stu - Made int64_t instead of long
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int bits, val;
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do {
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bits = next(31);
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val = bits % n;
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// 4jcraft added a cast to prevent overflow
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} while ((int64_t)bits - val + (n - 1) < 0);
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return val;
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}
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float Random::nextFloat() { return next(24) / ((float)(1 << 24)); }
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int64_t Random::nextLong() {
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// 4jcraft added casts to unsigned
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return (int64_t)((uint64_t)next(32) << 32) + next(32);
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}
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bool Random::nextBoolean() { return next(1) != 0; }
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