Use fixed-width skin IDs in DLC files

This commit is contained in:
notmatthewbeshay
2026-03-11 03:04:59 +11:00
parent a798d0f174
commit 491783c301
3 changed files with 4 additions and 4 deletions

View File

@@ -157,7 +157,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const std::ws
case DLCManager::e_DLCParamType_Anim:
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
swscanf(value.c_str(), L"%X", &m_uiAnimOverrideBitmask);
DWORD skinId = app.getSkinIdFromPath(m_path);
std::uint32_t skinId = app.getSkinIdFromPath(m_path);
app.SetAnimOverrideBitmask(skinId, m_uiAnimOverrideBitmask);
break;
}