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Use fixed-width skin IDs in DLC files
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@@ -157,7 +157,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const std::ws
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case DLCManager::e_DLCParamType_Anim:
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// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
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swscanf(value.c_str(), L"%X", &m_uiAnimOverrideBitmask);
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DWORD skinId = app.getSkinIdFromPath(m_path);
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std::uint32_t skinId = app.getSkinIdFromPath(m_path);
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app.SetAnimOverrideBitmask(skinId, m_uiAnimOverrideBitmask);
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break;
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}
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