format XUI

This commit is contained in:
Tropical
2026-03-22 12:40:22 -05:00
parent a403bf5a4a
commit 4b2f614326
175 changed files with 31285 additions and 30912 deletions

View File

@@ -18,168 +18,171 @@
#include <iterator>
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
HRESULT hr=S_OK;
HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData,
BOOL& rfHandled) {
HRESULT hr = S_OK;
Minecraft *pMinecraft=Minecraft::GetInstance();
Minecraft* pMinecraft = Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=(float)pMinecraft->width_phys;
m_fRawWidth=(float)ssc.rawWidth;
m_fScreenHeight=(float)pMinecraft->height_phys;
m_fRawHeight=(float)ssc.rawHeight;
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
pMinecraft->height_phys);
m_fScreenWidth = (float)pMinecraft->width_phys;
m_fRawWidth = (float)ssc.rawWidth;
m_fScreenHeight = (float)pMinecraft->height_phys;
m_fRawHeight = (float)ssc.rawHeight;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiCtrlEnchantmentButton" );
HXUICLASS currentClass;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass(L"CXuiCtrlEnchantmentButton");
HXUICLASS currentClass;
do
{
XuiElementGetParent(parent,&parent);
currentClass = XuiGetObjectClass( parent );
} while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
do {
XuiElementGetParent(parent, &parent);
currentClass = XuiGetObjectClass(parent);
} while (parent != NULL &&
!XuiClassDerivesFrom(currentClass, hcInventoryClass));
assert( parent != NULL );
assert(parent != NULL);
void *pObj;
XuiObjectFromHandle( parent, &pObj );
m_parentControl = (CXuiCtrlEnchantmentButton *)pObj;
void* pObj;
XuiObjectFromHandle(parent, &pObj);
m_parentControl = (CXuiCtrlEnchantmentButton*)pObj;
m_lastCost = 0;
m_enchantmentString = L"";
m_lastCost = 0;
m_enchantmentString = L"";
m_textColour = app.GetHTMLColour(eTextColor_Enchant);
m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
m_textColour = app.GetHTMLColour(eTextColor_Enchant);
m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
return hr;
return hr;
}
HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
{
HXUIDC hDC = pRenderData->hDC;
CXuiControl xuiControl(m_hObj);
HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender* pRenderData,
BOOL& bHandled) {
HXUIDC hDC = pRenderData->hDC;
CXuiControl xuiControl(m_hObj);
// build and render with the game call
// build and render with the game call
RenderManager.Set_matrixDirty();
RenderManager.Set_matrixDirty();
Minecraft *pMinecraft=Minecraft::GetInstance();
Minecraft* pMinecraft = Minecraft::GetInstance();
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
xuiControl.GetBounds(&bwidth,&bheight);
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth, bheight;
xuiControl.GetBounds(&bwidth, &bheight);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2;
// Annoyingly, XUI renders everything to a z of 0 so if we want to render
// anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + (bwidth * matrix._11)) + 2;
clearRect.y2 = (int)(matrix._42 + (bheight * matrix._22)) + 2;
RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
// glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
// glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
glRotatef(120, 1, 0, 0);
// Lighting::turnOnGui();
glPopMatrix();
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
glRotatef(120, 1, 0, 0);
//Lighting::turnOnGui();
glPopMatrix();
EnchantmentMenu* menu = m_parentControl->m_containerScene->getMenu();
float xo = matrix._41;
float yo = matrix._42;
glTranslatef(xo, yo, 50.0f);
float ss = 1;
EnchantmentMenu *menu = m_parentControl->m_containerScene->getMenu();
if (!m_parentControl->m_containerScene->m_bSplitscreen) {
ss = 2;
}
float xo = matrix._41;
float yo = matrix._42;
glTranslatef(xo, yo, 50.0f);
glScalef(ss, ss, ss);
float ss = 1;
int cost = menu->costs[m_parentControl->m_index];
if(!m_parentControl->m_containerScene->m_bSplitscreen)
{
ss = 2;
}
if (cost != m_lastCost) {
m_lastCost = cost;
m_enchantmentString = EnchantmentNames::instance.getRandomName();
}
glScalef(ss, ss, ss);
glColor4f(1, 1, 1, 1);
if (cost != 0) {
std::wstring line = _toString<int>(cost);
Font* font = pMinecraft->altFont;
// int col = 0x685E4A;
unsigned int col = m_textColour;
if (pMinecraft->localplayers[m_parentControl->m_iPad]->experienceLevel <
cost &&
!pMinecraft->localplayers[m_parentControl->m_iPad]
->abilities.instabuild) {
col = m_textDisabledColour;
font->drawWordWrap(m_enchantmentString, 0, 0, bwidth / ss, col,
bheight / ss);
font = pMinecraft->font;
// col = (0x80ff20 & 0xfefefe) >> 1;
// font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
} else {
if (m_parentControl->HasFocus()) {
// col = 0xffff80;
col = m_textFocusColour;
}
font->drawWordWrap(m_enchantmentString, 0, 0, bwidth / ss, col,
bheight / ss);
font = pMinecraft->font;
// col = 0x80ff20;
// font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
}
} else {
}
int cost = menu->costs[m_parentControl->m_index];
// Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
if(cost != m_lastCost)
{
m_lastCost = cost;
m_enchantmentString = EnchantmentNames::instance.getRandomName();
}
XuiRenderRestoreState(hDC);
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
std::wstring line = _toString<int>(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;
if (pMinecraft->localplayers[m_parentControl->m_iPad]->experienceLevel < cost && !pMinecraft->localplayers[m_parentControl->m_iPad]->abilities.instabuild)
{
col = m_textDisabledColour;
font->drawWordWrap(m_enchantmentString, 0, 0, bwidth/ss, col, bheight/ss);
font = pMinecraft->font;
//col = (0x80ff20 & 0xfefefe) >> 1;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
}
else
{
if (m_parentControl->HasFocus())
{
//col = 0xffff80;
col = m_textFocusColour;
}
font->drawWordWrap(m_enchantmentString, 0, 0, bwidth/ss, col, bheight/ss);
font = pMinecraft->font;
//col = 0x80ff20;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
}
}
else
{
}
bHandled = TRUE;
//Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
XuiRenderRestoreState(hDC);
bHandled = TRUE;
return S_OK;
return S_OK;
}
CXuiCtrlEnchantmentButtonText::EnchantmentNames CXuiCtrlEnchantmentButtonText::EnchantmentNames::instance;
CXuiCtrlEnchantmentButtonText::EnchantmentNames
CXuiCtrlEnchantmentButtonText::EnchantmentNames::instance;
CXuiCtrlEnchantmentButtonText::EnchantmentNames::EnchantmentNames()
{
std::wstring allWords = L"the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale ";
std::wistringstream iss(allWords);
std::copy(std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(iss), std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(),std::back_inserter(words));
CXuiCtrlEnchantmentButtonText::EnchantmentNames::EnchantmentNames() {
std::wstring allWords =
L"the elder scrolls klaatu berata niktu xyzzy bless curse light "
L"darkness fire air earth water hot dry cold wet ignite snuff embiggen "
L"twist shorten stretch fiddle destroy imbue galvanize enchant free "
L"limited range of towards inside sphere cube self other ball mental "
L"physical grow shrink demon elemental spirit animal creature beast "
L"humanoid undead fresh stale ";
std::wistringstream iss(allWords);
std::copy(std::istream_iterator<std::wstring, wchar_t,
std::char_traits<wchar_t> >(iss),
std::istream_iterator<std::wstring, wchar_t,
std::char_traits<wchar_t> >(),
std::back_inserter(words));
}
std::wstring CXuiCtrlEnchantmentButtonText::EnchantmentNames::getRandomName()
{
int wordCount = random.nextInt(2) + 3;
std::wstring word = L"";
for (int i = 0; i < wordCount; i++)
{
if (i > 0) word += L" ";
word += words[random.nextInt(words.size())];
}
return word;
std::wstring CXuiCtrlEnchantmentButtonText::EnchantmentNames::getRandomName() {
int wordCount = random.nextInt(2) + 3;
std::wstring word = L"";
for (int i = 0; i < wordCount; i++) {
if (i > 0) word += L" ";
word += words[random.nextInt(words.size())];
}
return word;
}