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format XUI
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@@ -5,25 +5,23 @@
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#include "XUI_Scene_Furnace.h"
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#include "XUI_Ctrl_FireProgress.h"
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int CXuiCtrlFireProgress::GetValue()
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{
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void* pvUserData;
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this->GetUserData( &pvUserData );
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int CXuiCtrlFireProgress::GetValue() {
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void* pvUserData;
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this->GetUserData(&pvUserData);
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if( pvUserData != NULL )
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{
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FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData;
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if (pvUserData != NULL) {
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FurnaceTileEntity* pFurnaceTileEntity = (FurnaceTileEntity*)pvUserData;
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// TODO This param is a magic number in Java but we should really define it somewhere with a name
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// I think it is the number of states of the progress display (ie the max value)
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return pFurnaceTileEntity->getLitProgress( 12 );
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}
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// TODO This param is a magic number in Java but we should really define
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// it somewhere with a name I think it is the number of states of the
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// progress display (ie the max value)
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return pFurnaceTileEntity->getLitProgress(12);
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}
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return 0;
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return 0;
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}
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void CXuiCtrlFireProgress::GetRange(int *pnRangeMin, int *pnRangeMax)
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{
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*pnRangeMin = 0;
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*pnRangeMax = 12;
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void CXuiCtrlFireProgress::GetRange(int* pnRangeMin, int* pnRangeMax) {
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*pnRangeMin = 0;
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*pnRangeMax = 12;
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}
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