mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-04 02:56:36 +00:00
format XUI
This commit is contained in:
@@ -28,364 +28,372 @@
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#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
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#include "../../Minecraft.World/IO/Files/ConsoleSaveFileOriginal.h"
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#ifdef _DEBUG_MENUS_ENABLED
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HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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{
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MapChildControls();
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#ifdef _DEBUG_MENUS_ENABLED
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HRESULT CScene_DebugOverlay::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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MapChildControls();
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m_items.InsertItems( 0, 512 );
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m_items.InsertItems(0, 512);
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for(unsigned int i = 0; i < Item::items.length; ++i)
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{
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if(Item::items[i] != NULL)
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{
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//m_items.InsertItems(m_items.GetItemCount(),1);
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m_itemIds.push_back(i);
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m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) );
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}
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}
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for (unsigned int i = 0; i < Item::items.length; ++i) {
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if (Item::items[i] != NULL) {
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// m_items.InsertItems(m_items.GetItemCount(),1);
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m_itemIds.push_back(i);
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m_items.SetText(m_itemIds.size() - 1,
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app.GetString(Item::items[i]->getDescriptionId()));
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}
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}
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m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() );
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for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i )
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{
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Enchantment *ench = Enchantment::validEnchantments.at(i);
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m_enchantments.InsertItems(0, Enchantment::validEnchantments.size());
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for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
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Enchantment* ench = Enchantment::validEnchantments.at(i);
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m_enchantmentIds.push_back(ench->id);
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m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
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}
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m_mobs.InsertItems( 0, 21 );
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m_enchantmentIds.push_back(ench->id);
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m_enchantments.SetText(i, app.GetString(ench->getDescriptionId()));
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}
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m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
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m_mobFactories.push_back(eTYPE_CHICKEN);
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m_mobs.SetText( m_mobFactories.size(), L"Cow" );
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m_mobFactories.push_back(eTYPE_COW);
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m_mobs.SetText( m_mobFactories.size(), L"Pig" );
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m_mobFactories.push_back(eTYPE_PIG);
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m_mobs.SetText( m_mobFactories.size(), L"Sheep" );
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m_mobFactories.push_back(eTYPE_SHEEP);
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m_mobs.SetText( m_mobFactories.size(), L"Squid" );
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m_mobFactories.push_back(eTYPE_SQUID);
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m_mobs.SetText( m_mobFactories.size(), L"Wolf" );
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m_mobFactories.push_back(eTYPE_WOLF);
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m_mobs.SetText( m_mobFactories.size(), L"Creeper" );
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m_mobFactories.push_back(eTYPE_CREEPER);
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m_mobs.SetText( m_mobFactories.size(), L"Ghast" );
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m_mobFactories.push_back(eTYPE_GHAST);
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m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" );
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m_mobFactories.push_back(eTYPE_PIGZOMBIE);
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m_mobs.SetText( m_mobFactories.size(), L"Skeleton" );
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m_mobFactories.push_back(eTYPE_SKELETON);
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m_mobs.SetText( m_mobFactories.size(), L"Slime" );
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m_mobFactories.push_back(eTYPE_SLIME);
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m_mobs.SetText( m_mobFactories.size(), L"Spider" );
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m_mobFactories.push_back(eTYPE_SPIDER);
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m_mobs.SetText( m_mobFactories.size(), L"Zombie" );
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m_mobFactories.push_back(eTYPE_ZOMBIE);
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m_mobs.SetText( m_mobFactories.size(), L"Enderman" );
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m_mobFactories.push_back(eTYPE_ENDERMAN);
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m_mobs.SetText( m_mobFactories.size(), L"Silverfish" );
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m_mobFactories.push_back(eTYPE_SILVERFISH);
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m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" );
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m_mobFactories.push_back(eTYPE_CAVESPIDER);
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m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" );
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m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
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m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" );
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m_mobFactories.push_back(eTYPE_SNOWMAN);
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m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" );
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m_mobFactories.push_back(eTYPE_ENDERDRAGON);
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m_mobs.SetText( m_mobFactories.size(), L"Blaze" );
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m_mobFactories.push_back(eTYPE_BLAZE);
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m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
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m_mobFactories.push_back(eTYPE_LAVASLIME);
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m_mobs.InsertItems(0, 21);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
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m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
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m_mobs.SetText(m_mobFactories.size(), L"Chicken");
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m_mobFactories.push_back(eTYPE_CHICKEN);
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m_mobs.SetText(m_mobFactories.size(), L"Cow");
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m_mobFactories.push_back(eTYPE_COW);
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m_mobs.SetText(m_mobFactories.size(), L"Pig");
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m_mobFactories.push_back(eTYPE_PIG);
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m_mobs.SetText(m_mobFactories.size(), L"Sheep");
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m_mobFactories.push_back(eTYPE_SHEEP);
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m_mobs.SetText(m_mobFactories.size(), L"Squid");
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m_mobFactories.push_back(eTYPE_SQUID);
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m_mobs.SetText(m_mobFactories.size(), L"Wolf");
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m_mobFactories.push_back(eTYPE_WOLF);
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m_mobs.SetText(m_mobFactories.size(), L"Creeper");
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m_mobFactories.push_back(eTYPE_CREEPER);
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m_mobs.SetText(m_mobFactories.size(), L"Ghast");
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m_mobFactories.push_back(eTYPE_GHAST);
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m_mobs.SetText(m_mobFactories.size(), L"Pig Zombie");
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m_mobFactories.push_back(eTYPE_PIGZOMBIE);
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m_mobs.SetText(m_mobFactories.size(), L"Skeleton");
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m_mobFactories.push_back(eTYPE_SKELETON);
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m_mobs.SetText(m_mobFactories.size(), L"Slime");
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m_mobFactories.push_back(eTYPE_SLIME);
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m_mobs.SetText(m_mobFactories.size(), L"Spider");
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m_mobFactories.push_back(eTYPE_SPIDER);
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m_mobs.SetText(m_mobFactories.size(), L"Zombie");
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m_mobFactories.push_back(eTYPE_ZOMBIE);
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m_mobs.SetText(m_mobFactories.size(), L"Enderman");
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m_mobFactories.push_back(eTYPE_ENDERMAN);
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m_mobs.SetText(m_mobFactories.size(), L"Silverfish");
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m_mobFactories.push_back(eTYPE_SILVERFISH);
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m_mobs.SetText(m_mobFactories.size(), L"Cave Spider");
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m_mobFactories.push_back(eTYPE_CAVESPIDER);
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m_mobs.SetText(m_mobFactories.size(), L"Mooshroom");
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m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
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m_mobs.SetText(m_mobFactories.size(), L"Snow Golem");
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m_mobFactories.push_back(eTYPE_SNOWMAN);
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m_mobs.SetText(m_mobFactories.size(), L"Ender Dragon");
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m_mobFactories.push_back(eTYPE_ENDERDRAGON);
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m_mobs.SetText(m_mobFactories.size(), L"Blaze");
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m_mobFactories.push_back(eTYPE_BLAZE);
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m_mobs.SetText(m_mobFactories.size(), L"Magma Cube");
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m_mobFactories.push_back(eTYPE_LAVASLIME);
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XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() % 24000);
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m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
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bHandled = TRUE;
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return S_OK;
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XuiSetTimer(m_hObj, 0, DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
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bHandled = TRUE;
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return S_OK;
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}
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// Handler for the XM_NOTIFY message
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HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData,
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BOOL& rfHandled) {
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int nIndex;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if ( hObjPressed == m_items )
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{
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if (hObjPressed == m_items) {
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nIndex = m_items.GetCurSel();
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if(nIndex<m_itemIds.size())
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{
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int id = m_itemIds[nIndex];
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//app.SetXuiServerAction(pNotifyPressData->UserIndex, eXuiServerAction_DropItem, (void *)id);
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ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
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conn->send( GiveItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) );
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}
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}
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else if ( hObjPressed == m_mobs )
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{
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if (nIndex < m_itemIds.size()) {
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int id = m_itemIds[nIndex];
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// app.SetXuiServerAction(pNotifyPressData->UserIndex,
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// eXuiServerAction_DropItem, (void *)id);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(GiveItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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id));
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}
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} else if (hObjPressed == m_mobs) {
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nIndex = m_mobs.GetCurSel();
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if(nIndex<m_mobFactories.size())
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
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}
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}
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else if ( hObjPressed == m_enchantments )
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{
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if (nIndex < m_mobFactories.size()) {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_SpawnMob,
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(void*)m_mobFactories[nIndex]);
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}
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} else if (hObjPressed == m_enchantments) {
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nIndex = m_enchantments.GetCurSel();
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ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
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conn->send( EnchantItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) );
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(EnchantItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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m_enchantmentIds[nIndex]));
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}
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/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore.
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{
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/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use
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this debug option anymore.
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{
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#ifndef _CONTENT_PACKAGE
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pMinecraft->level->save(true, NULL);
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pMinecraft->level->save(true, NULL);
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int radius;
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m_chunkRadius.GetValue(&radius);
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if( radius > 0 )
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{
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SaveLimitedFile(radius);
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}
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else
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{
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pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
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}
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int radius;
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m_chunkRadius.GetValue(&radius);
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||||
if( radius > 0 )
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{
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SaveLimitedFile(radius);
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}
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else
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{
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pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
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}
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#endif
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}*/
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else if( hObjPressed == m_createSchematic )
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{
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}*/
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else if (hObjPressed == m_createSchematic) {
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#ifndef _CONTENT_PACKAGE
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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||||
// load from the .xzp file
|
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
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HXUIOBJ hScene;
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HRESULT hr;
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//const WCHAR XZP_SEPARATOR = L'#';
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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HXUIOBJ hScene;
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HRESULT hr;
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// const WCHAR XZP_SEPARATOR = L'#';
|
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constexpr int LOCATOR_SIZE =
|
||||
256; // Use this to allocate space to hold a ResourceLocator string
|
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WCHAR szResourceLocator[LOCATOR_SIZE];
|
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|
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
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hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene);
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this->NavigateForward(hScene);
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//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
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c_ModuleHandle, L"media", L"media/");
|
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hr = XuiSceneCreate(
|
||||
szResourceLocator,
|
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app.GetSceneName(eUIScene_DebugCreateSchematic, false, false), NULL,
|
||||
&hScene);
|
||||
this->NavigateForward(hScene);
|
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// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
|
||||
#endif
|
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}
|
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else if ( hObjPressed == m_setCamera )
|
||||
{
|
||||
} else if (hObjPressed == m_setCamera) {
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
// load from the .xzp file
|
||||
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
||||
// load from the .xzp file
|
||||
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
||||
|
||||
HXUIOBJ hScene;
|
||||
HRESULT hr;
|
||||
//const WCHAR XZP_SEPARATOR = L'#';
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
HXUIOBJ hScene;
|
||||
HRESULT hr;
|
||||
// const WCHAR XZP_SEPARATOR = L'#';
|
||||
constexpr int LOCATOR_SIZE =
|
||||
256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[LOCATOR_SIZE];
|
||||
|
||||
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
||||
hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene);
|
||||
this->NavigateForward(hScene);
|
||||
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
|
||||
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
|
||||
c_ModuleHandle, L"media", L"media/");
|
||||
hr = XuiSceneCreate(
|
||||
szResourceLocator,
|
||||
app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL,
|
||||
&hScene);
|
||||
this->NavigateForward(hScene);
|
||||
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
|
||||
#endif
|
||||
}
|
||||
else if( hObjPressed == m_toggleRain )
|
||||
{
|
||||
//app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
|
||||
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
||||
conn->send( ToggleDownfallCommand::preparePacket() );
|
||||
}
|
||||
else if( hObjPressed == m_toggleThunder )
|
||||
{
|
||||
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
|
||||
}
|
||||
else if( hObjPressed == m_resetTutorial )
|
||||
{
|
||||
Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
|
||||
}
|
||||
else if( hObjPressed == m_setDay )
|
||||
{
|
||||
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
||||
conn->send( TimeCommand::preparePacket(false) );
|
||||
}
|
||||
else if( hObjPressed == m_setNight )
|
||||
{
|
||||
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
||||
conn->send( TimeCommand::preparePacket(true) );
|
||||
}
|
||||
} else if (hObjPressed == m_toggleRain) {
|
||||
// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
|
||||
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
|
||||
ProfileManager.GetPrimaryPad());
|
||||
conn->send(ToggleDownfallCommand::preparePacket());
|
||||
} else if (hObjPressed == m_toggleThunder) {
|
||||
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
|
||||
eXuiServerAction_ToggleThunder);
|
||||
} else if (hObjPressed == m_resetTutorial) {
|
||||
Tutorial::debugResetPlayerSavedProgress(ProfileManager.GetPrimaryPad());
|
||||
} else if (hObjPressed == m_setDay) {
|
||||
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
|
||||
ProfileManager.GetPrimaryPad());
|
||||
conn->send(TimeCommand::preparePacket(false));
|
||||
} else if (hObjPressed == m_setNight) {
|
||||
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
|
||||
ProfileManager.GetPrimaryPad());
|
||||
conn->send(TimeCommand::preparePacket(true));
|
||||
}
|
||||
|
||||
rfHandled = TRUE;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
||||
{
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData,
|
||||
BOOL& rfHandled) {
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
|
||||
switch (pInputData->dwKeyCode) {
|
||||
case VK_PAD_B:
|
||||
case VK_PAD_START:
|
||||
case VK_PAD_BACK:
|
||||
|
||||
switch(pInputData->dwKeyCode)
|
||||
{
|
||||
// kill the crafting xui
|
||||
app.EnableDebugOverlay(false, pInputData->UserIndex);
|
||||
|
||||
case VK_PAD_B:
|
||||
case VK_PAD_START:
|
||||
case VK_PAD_BACK:
|
||||
rfHandled = TRUE;
|
||||
|
||||
// kill the crafting xui
|
||||
app.EnableDebugOverlay(false,pInputData->UserIndex);
|
||||
break;
|
||||
}
|
||||
|
||||
rfHandled = TRUE;
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
|
||||
{
|
||||
if( hObjSource == m_setTime )
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
// Need to set the time on both levels to stop the flickering as the local level
|
||||
// tries to predict the time
|
||||
// Only works if we are on the host machine, but shouldn't break if not
|
||||
MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
|
||||
pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue);
|
||||
}
|
||||
if( hObjSource == m_setFov )
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue);
|
||||
}
|
||||
return S_OK;
|
||||
HRESULT CScene_DebugOverlay::OnNotifyValueChanged(
|
||||
HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChangedData,
|
||||
BOOL& bHandled) {
|
||||
if (hObjSource == m_setTime) {
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
// Need to set the time on both levels to stop the flickering as the
|
||||
// local level tries to predict the time Only works if we are on the
|
||||
// host machine, but shouldn't break if not
|
||||
MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
|
||||
pMinecraft->level->getLevelData()->setTime(
|
||||
pNotifyValueChangedData->nValue);
|
||||
}
|
||||
if (hObjSource == m_setFov) {
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->gameRenderer->SetFovVal(
|
||||
(float)pNotifyValueChangedData->nValue);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
if(pMinecraft->level != NULL)
|
||||
{
|
||||
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
|
||||
m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
|
||||
}
|
||||
return S_OK;
|
||||
HRESULT CScene_DebugOverlay::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
if (pMinecraft->level != NULL) {
|
||||
m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() %
|
||||
24000);
|
||||
m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void CScene_DebugOverlay::SetSpawnToPlayerPos()
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
void CScene_DebugOverlay::SetSpawnToPlayerPos() {
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
|
||||
pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
|
||||
pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
|
||||
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
|
||||
pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
|
||||
pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
|
||||
}
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
|
||||
{
|
||||
std::unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> newFileCache;
|
||||
void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) {
|
||||
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq> newFileCache;
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile();
|
||||
ConsoleSaveFile* currentSave =
|
||||
pMinecraft->level->getLevelStorage()->getSaveFile();
|
||||
|
||||
// With a size of 0 but a value in the data pointer we should create a new save
|
||||
ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true );
|
||||
// With a size of 0 but a value in the data pointer we should create a new
|
||||
// save
|
||||
ConsoleSaveFileOriginal newSave(currentSave->getFilename(), NULL, 0, true);
|
||||
|
||||
// TODO Make this only happen for the new save
|
||||
//SetSpawnToPlayerPos();
|
||||
FileEntry *origFileEntry = currentSave->createFile( std::wstring( L"level.dat" ) );
|
||||
byteArray levelData( origFileEntry->getFileSize() );
|
||||
unsigned int bytesRead;
|
||||
currentSave->setFilePointer(origFileEntry, 0, SaveFileSeekOrigin::Begin);
|
||||
currentSave->readFile(
|
||||
origFileEntry,
|
||||
levelData.data, // data buffer
|
||||
origFileEntry->getFileSize(), // number of bytes to read
|
||||
&bytesRead // number of bytes read
|
||||
);
|
||||
// TODO Make this only happen for the new save
|
||||
// SetSpawnToPlayerPos();
|
||||
FileEntry* origFileEntry =
|
||||
currentSave->createFile(std::wstring(L"level.dat"));
|
||||
byteArray levelData(origFileEntry->getFileSize());
|
||||
unsigned int bytesRead;
|
||||
currentSave->setFilePointer(origFileEntry, 0, SaveFileSeekOrigin::Begin);
|
||||
currentSave->readFile(
|
||||
origFileEntry,
|
||||
levelData.data, // data buffer
|
||||
origFileEntry->getFileSize(), // number of bytes to read
|
||||
&bytesRead // number of bytes read
|
||||
);
|
||||
|
||||
FileEntry *newFileEntry = newSave.createFile( std::wstring( L"level.dat" ) );
|
||||
unsigned int bytesWritten;
|
||||
newSave.writeFile( newFileEntry,
|
||||
levelData.data, // data buffer
|
||||
origFileEntry->getFileSize(), // number of bytes to write
|
||||
&bytesWritten // number of bytes written
|
||||
);
|
||||
FileEntry* newFileEntry = newSave.createFile(std::wstring(L"level.dat"));
|
||||
unsigned int bytesWritten;
|
||||
newSave.writeFile(newFileEntry,
|
||||
levelData.data, // data buffer
|
||||
origFileEntry->getFileSize(), // number of bytes to write
|
||||
&bytesWritten // number of bytes written
|
||||
);
|
||||
|
||||
int playerChunkX = pMinecraft->player->xChunk;
|
||||
int playerChunkZ = pMinecraft->player->zChunk;
|
||||
int playerChunkX = pMinecraft->player->xChunk;
|
||||
int playerChunkZ = pMinecraft->player->zChunk;
|
||||
|
||||
for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos)
|
||||
{
|
||||
for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos)
|
||||
{
|
||||
CompoundTag *chunkData=NULL;
|
||||
for (int xPos = playerChunkX - chunkRadius;
|
||||
xPos < playerChunkX + chunkRadius; ++xPos) {
|
||||
for (int zPos = playerChunkZ - chunkRadius;
|
||||
zPos < playerChunkZ + chunkRadius; ++zPos) {
|
||||
CompoundTag* chunkData = NULL;
|
||||
|
||||
DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos);
|
||||
if (is != NULL)
|
||||
{
|
||||
chunkData = NbtIo::read((DataInput *)is);
|
||||
is->deleteChildStream();
|
||||
delete is;
|
||||
}
|
||||
app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
|
||||
DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos);
|
||||
if(os != NULL)
|
||||
{
|
||||
NbtIo::write(chunkData, os);
|
||||
os->close();
|
||||
DataInputStream* is = RegionFileCache::getChunkDataInputStream(
|
||||
currentSave, L"", xPos, zPos);
|
||||
if (is != NULL) {
|
||||
chunkData = NbtIo::read((DataInput*)is);
|
||||
is->deleteChildStream();
|
||||
delete is;
|
||||
}
|
||||
app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
|
||||
DataOutputStream* os = getChunkDataOutputStream(
|
||||
newFileCache, &newSave, L"", xPos, zPos);
|
||||
if (os != NULL) {
|
||||
NbtIo::write(chunkData, os);
|
||||
os->close();
|
||||
|
||||
// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream )
|
||||
// We should clean these up when we are done
|
||||
os->deleteChildStream();
|
||||
delete os;
|
||||
}
|
||||
if(chunkData != NULL)
|
||||
{
|
||||
delete chunkData;
|
||||
}
|
||||
}
|
||||
}
|
||||
// 4J Stu - getChunkDataOutputStream makes a new
|
||||
// DataOutputStream that points to a new ChunkBuffer(
|
||||
// ByteArrayOutputStream ) We should clean these up when we are
|
||||
// done
|
||||
os->deleteChildStream();
|
||||
delete os;
|
||||
}
|
||||
if (chunkData != NULL) {
|
||||
delete chunkData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newSave.DebugFlushToFile();
|
||||
newSave.DebugFlushToFile();
|
||||
}
|
||||
#endif
|
||||
|
||||
RegionFile *CScene_DebugOverlay::getRegionFile(std::unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const std::wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
|
||||
RegionFile* CScene_DebugOverlay::getRegionFile(
|
||||
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
|
||||
ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
|
||||
int chunkZ) // 4J - TODO was synchronized
|
||||
{
|
||||
File file( prefix + std::wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
|
||||
File file(prefix + std::wstring(L"r.") + _toString(chunkX >> 5) + L"." +
|
||||
_toString(chunkZ >> 5) + L".mcr");
|
||||
|
||||
RegionFile *ref = NULL;
|
||||
AUTO_VAR(it, newFileCache.find(file));
|
||||
if( it != newFileCache.end() )
|
||||
ref = it->second;
|
||||
RegionFile* ref = NULL;
|
||||
AUTO_VAR(it, newFileCache.find(file));
|
||||
if (it != newFileCache.end()) ref = it->second;
|
||||
|
||||
// 4J Jev, put back in.
|
||||
if (ref != NULL)
|
||||
{
|
||||
return ref;
|
||||
// 4J Jev, put back in.
|
||||
if (ref != NULL) {
|
||||
return ref;
|
||||
}
|
||||
|
||||
RegionFile *reg = new RegionFile(saveFile, &file);
|
||||
newFileCache[file] = reg; // 4J - this was originally a softReferenc
|
||||
RegionFile* reg = new RegionFile(saveFile, &file);
|
||||
newFileCache[file] = reg; // 4J - this was originally a softReferenc
|
||||
return reg;
|
||||
}
|
||||
|
||||
DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(std::unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const std::wstring &prefix, int chunkX, int chunkZ)
|
||||
{
|
||||
RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
|
||||
DataOutputStream* CScene_DebugOverlay::getChunkDataOutputStream(
|
||||
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
|
||||
ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
|
||||
int chunkZ) {
|
||||
RegionFile* r =
|
||||
getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
|
||||
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user