mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-01 19:04:48 +00:00
format XUI
This commit is contained in:
@@ -6,457 +6,459 @@
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#include <assert.h>
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#include "XUI_HelpAndOptions.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *(int *)pInitData->pvInitData;
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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HRESULT CScene_HelpAndOptions::OnInit(XUIMessageInit* pInitData,
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BOOL& bHandled) {
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m_iPad = *(int*)pInitData->pvInitData;
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN));
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XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],app.GetString(IDS_HOW_TO_PLAY));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],app.GetString(IDS_CONTROLS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],app.GetString(IDS_SETTINGS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],app.GetString(IDS_CREDITS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],app.GetString(IDS_REINSTALL_CONTENT));
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XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],app.GetString(IDS_DEBUG_SETTINGS));
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],
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app.GetString(IDS_CHANGE_SKIN));
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XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],
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app.GetString(IDS_HOW_TO_PLAY));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],
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app.GetString(IDS_CONTROLS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],
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app.GetString(IDS_SETTINGS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],
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app.GetString(IDS_CREDITS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],
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app.GetString(IDS_REINSTALL_CONTENT));
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XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],
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app.GetString(IDS_DEBUG_SETTINGS));
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//if(app.GetTMSDLCInfoRead())
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{
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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// if(app.GetTMSDLCInfoRead())
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{
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput = false;
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#ifndef _FINAL_BUILD
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if(!app.DebugSettingsOn())
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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#ifndef _FINAL_BUILD
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if (!app.DebugSettingsOn()) {
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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} else {
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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}
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#endif
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}
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#endif
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// 4J-PB - do not need a storage device to see this menu - just need one
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// when you choose to re-install them
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
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// any content to be re-installed?
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if (m_iPad == ProfileManager.GetPrimaryPad() && bNotInGame) {
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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} else {
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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// any content to be re-installed?
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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if (app.GetLocalPlayerCount() > 1) {
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// no credits in splitscreen
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D3DXVECTOR3 vec;
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if(app.GetLocalPlayerCount()>1)
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{
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// no credits in splitscreen
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D3DXVECTOR3 vec;
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m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
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m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad,
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false);
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CXuiSceneBase::ShowLogo(m_iPad, FALSE);
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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if (ProfileManager.GetPrimaryPad() != m_iPad) {
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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} else {
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if (bNotInGame) {
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CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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CXuiSceneBase::ShowLogo(m_iPad, TRUE);
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}
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}
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// Display the tooltips
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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}
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else
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{
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if(bNotInGame)
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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}
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// Display the tooltips
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// if we're not in the game, we need to use basescene 0
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if (bNotInGame) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK);
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} else {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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if (!ProfileManager
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.IsFullVersion()) //|| ProfileManager.IsGuest(m_iPad))
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{
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// disable save button
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
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// set the focus to the second button
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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// disable save button
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
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// set the focus to the second button
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
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m_iPad);
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}
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}
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/*else
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{
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m_bIgnoreInput=true;
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m_Timer.SetShow(TRUE);
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
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}
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}
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/*else
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{
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m_bIgnoreInput=true;
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m_Timer.SetShow(TRUE);
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// hide all the buttons
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for(int i=0;i<BUTTONS_HAO_MAX;i++)
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{
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m_Buttons[i].SetEnable(FALSE);
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m_Buttons[i].SetShow(FALSE);
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}
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// hide all the buttons
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for(int i=0;i<BUTTONS_HAO_MAX;i++)
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{
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m_Buttons[i].SetEnable(FALSE);
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m_Buttons[i].SetShow(FALSE);
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}
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
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}
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else
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{
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ui.SetTooltips( m_iPad, -1,-1);
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}
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}*/
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return S_OK;
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
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}
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else
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{
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ui.SetTooltips( m_iPad, -1,-1);
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}
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}*/
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return S_OK;
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}
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/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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// show all the buttons - except the debug settings and reinstall content
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
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// show all the buttons - except the debug settings and reinstall
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content m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
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#ifndef _FINAL_BUILD
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if(!app.DebugSettingsOn())
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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if(!app.DebugSettingsOn())
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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}
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}
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#endif
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|
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
|
||||
// 4J-PB - do not need a storage device to see this menu - just need one
|
||||
when you choose to re-install them
|
||||
|
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// any content to be re-installed?
|
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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// any content to be re-installed?
|
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
|
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
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}
|
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else
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{
|
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
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}
|
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|
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if(app.GetLocalPlayerCount()>1)
|
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{
|
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// no credits in splitscreen
|
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D3DXVECTOR3 vec;
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
// no credits in splitscreen
|
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D3DXVECTOR3 vec;
|
||||
|
||||
m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
|
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m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
|
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|
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
|
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
|
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
|
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
|
||||
|
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
|
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
|
||||
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
|
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
|
||||
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
||||
|
||||
if(ProfileManager.GetPrimaryPad()!=m_iPad)
|
||||
{
|
||||
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bNotInGame)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
}
|
||||
}
|
||||
// Display the tooltips
|
||||
if(ProfileManager.GetPrimaryPad()!=m_iPad)
|
||||
{
|
||||
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bNotInGame)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
}
|
||||
}
|
||||
// Display the tooltips
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER,
|
||||
IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
|
||||
|
||||
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
|
||||
{
|
||||
// disable save button
|
||||
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
|
||||
// set the focus to the second button
|
||||
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
|
||||
{
|
||||
// disable save button
|
||||
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
|
||||
// set the focus to the second button
|
||||
|
||||
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
|
||||
}
|
||||
else
|
||||
{
|
||||
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj, m_iPad);
|
||||
}
|
||||
return S_OK;
|
||||
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
|
||||
m_iPad);
|
||||
}
|
||||
else
|
||||
{
|
||||
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj,
|
||||
m_iPad);
|
||||
}
|
||||
return S_OK;
|
||||
}*/
|
||||
|
||||
HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
|
||||
{
|
||||
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
|
||||
HRESULT CScene_HelpAndOptions::OnControlNavigate(
|
||||
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
|
||||
pControlNavigateData->hObjDest = XuiControlGetNavigation(
|
||||
pControlNavigateData->hObjSource,
|
||||
pControlNavigateData->nControlNavigate, TRUE, TRUE);
|
||||
|
||||
if(pControlNavigateData->hObjDest!=NULL)
|
||||
{
|
||||
bHandled=TRUE;
|
||||
}
|
||||
if (pControlNavigateData->hObjDest != NULL) {
|
||||
bHandled = TRUE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Handler for the button press message.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
||||
{
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed,
|
||||
XUINotifyPress* pNotifyPressData,
|
||||
BOOL& rfHandled) {
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
|
||||
unsigned int uiButtonCounter=0;
|
||||
unsigned int uiButtonCounter = 0;
|
||||
|
||||
while((uiButtonCounter<BUTTONS_HAO_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
|
||||
while ((uiButtonCounter < BUTTONS_HAO_MAX) &&
|
||||
(m_Buttons[uiButtonCounter] != hObjPressed))
|
||||
uiButtonCounter++;
|
||||
|
||||
// Determine which button was pressed,
|
||||
// and call the appropriate function.
|
||||
// Determine which button was pressed,
|
||||
// and call the appropriate function.
|
||||
|
||||
switch(uiButtonCounter)
|
||||
{
|
||||
case BUTTON_HAO_HOWTOPLAY:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HowToPlayMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CONTROLS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ControlsMenu);
|
||||
break;
|
||||
case BUTTON_HAO_SETTINGS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CHANGESKIN:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SkinSelectMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CREDITS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_Credits);
|
||||
break;
|
||||
switch (uiButtonCounter) {
|
||||
case BUTTON_HAO_HOWTOPLAY:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_HowToPlayMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CONTROLS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_ControlsMenu);
|
||||
break;
|
||||
case BUTTON_HAO_SETTINGS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_SettingsMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CHANGESKIN:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_SkinSelectMenu);
|
||||
break;
|
||||
case BUTTON_HAO_CREDITS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_Credits);
|
||||
break;
|
||||
|
||||
case BUTTON_HAO_REINSTALL:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ReinstallMenu);
|
||||
break;
|
||||
case BUTTON_HAO_REINSTALL:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_ReinstallMenu);
|
||||
break;
|
||||
|
||||
case BUTTON_HAO_DEBUG:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_DebugOptions);
|
||||
break;
|
||||
case BUTTON_HAO_DEBUG:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_DebugOptions);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
||||
{
|
||||
if(m_bIgnoreInput) return S_OK;
|
||||
HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData,
|
||||
BOOL& rfHandled) {
|
||||
if (m_bIgnoreInput) return S_OK;
|
||||
|
||||
// ignore a held down key to avoid skipping this scene if the user changes a setting and presses B for slightly too long
|
||||
if((pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT)&&(pInputData->dwKeyCode==VK_PAD_B))
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
// ignore a held down key to avoid skipping this scene if the user changes a
|
||||
// setting and presses B for slightly too long
|
||||
if ((pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) &&
|
||||
(pInputData->dwKeyCode == VK_PAD_B)) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
|
||||
switch(pInputData->dwKeyCode)
|
||||
{
|
||||
switch (pInputData->dwKeyCode) {
|
||||
case VK_PAD_B:
|
||||
case VK_ESCAPE:
|
||||
int userIndex = pInputData->UserIndex;
|
||||
if (!app.IsPauseMenuDisplayed(userIndex)) {
|
||||
// If we are not from a pause menu, then we are from the main
|
||||
// menu
|
||||
userIndex = XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
case VK_PAD_B:
|
||||
case VK_ESCAPE:
|
||||
int userIndex = pInputData->UserIndex;
|
||||
if( !app.IsPauseMenuDisplayed(userIndex) )
|
||||
{
|
||||
// If we are not from a pause menu, then we are from the main menu
|
||||
userIndex = XUSER_INDEX_ANY;
|
||||
}
|
||||
app.NavigateBack(userIndex);
|
||||
rfHandled = TRUE;
|
||||
|
||||
app.NavigateBack(userIndex);
|
||||
rfHandled = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
||||
{
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
|
||||
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
||||
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
if (bNotInGame) {
|
||||
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
||||
IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
|
||||
|
||||
if(m_iPad==ProfileManager.GetPrimaryPad() )//&&
|
||||
// StorageManager.GetSaveDeviceSelected(m_iPad) &&
|
||||
// !StorageManager.GetSaveDisabled() &&
|
||||
// ( ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost)) )
|
||||
{
|
||||
// We should show the reinstall menu
|
||||
app.DebugPrintf("Reinstall Menu required...\n");
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
||||
}
|
||||
if (m_iPad ==
|
||||
ProfileManager
|
||||
.GetPrimaryPad()) //&&
|
||||
// StorageManager.GetSaveDeviceSelected(m_iPad)
|
||||
//&&
|
||||
// !StorageManager.GetSaveDisabled() &&
|
||||
// (
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers)
|
||||
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days)
|
||||
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
|
||||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost))
|
||||
// )
|
||||
{
|
||||
// We should show the reinstall menu
|
||||
app.DebugPrintf("Reinstall Menu required...\n");
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
||||
} else {
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
|
||||
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
||||
if (app.GetLocalPlayerCount() > 1) {
|
||||
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
|
||||
} else {
|
||||
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
||||
// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int
|
||||
// iPad,C4JStorage::EMessageResult result)
|
||||
// {
|
||||
// CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam;
|
||||
//
|
||||
//
|
||||
// // results switched for this dialog
|
||||
// if(result==C4JStorage::EMessage_ResultDecline)
|
||||
// if(result==C4JStorage::EMessage_ResultDecline)
|
||||
// {
|
||||
// app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
|
||||
// // if the profile data has been changed, then force a profile write
|
||||
// // It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
||||
// app.CheckGameSettingsChanged(true,iPad);
|
||||
// // if the profile data has been changed, then force a profile
|
||||
// write
|
||||
// // It seems we're allowed to break the 5 minute rule if it's the
|
||||
// result of a user action app.CheckGameSettingsChanged(true,iPad);
|
||||
// }
|
||||
// return 0;
|
||||
// }
|
||||
|
||||
HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
|
||||
{
|
||||
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
||||
HRESULT CScene_HelpAndOptions::OnTransitionStart(
|
||||
XUIMessageTransition* pTransition, BOOL& bHandled) {
|
||||
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
|
||||
return S_OK;
|
||||
|
||||
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
||||
{
|
||||
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
|
||||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
|
||||
// 4J-PB - Going to resize buttons if the text is too big to fit on any
|
||||
// of them (Br-pt problem with the length of Unlock Full Game)
|
||||
XUIRect xuiRect;
|
||||
HXUIOBJ visual = NULL;
|
||||
HXUIOBJ text;
|
||||
float fMaxTextLen = 0.0f;
|
||||
float fTextVisualLen;
|
||||
float fMaxButton;
|
||||
float fWidth, fHeight;
|
||||
|
||||
// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
|
||||
XUIRect xuiRect;
|
||||
HXUIOBJ visual=NULL;
|
||||
HXUIOBJ text;
|
||||
float fMaxTextLen=0.0f;
|
||||
float fTextVisualLen;
|
||||
float fMaxButton;
|
||||
float fWidth,fHeight;
|
||||
HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
|
||||
hr = XuiElementGetChildById(visual, L"text_Label", &text);
|
||||
hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
|
||||
m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
|
||||
|
||||
HRESULT hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
|
||||
hr=XuiElementGetChildById(visual,L"text_Label",&text);
|
||||
hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
|
||||
m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
|
||||
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
|
||||
hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
|
||||
&xuiRect);
|
||||
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
|
||||
}
|
||||
|
||||
if (fTextVisualLen < fMaxTextLen) {
|
||||
D3DXVECTOR3 vec;
|
||||
|
||||
for(int i=0;i<BUTTONS_HAO_MAX;i++)
|
||||
{
|
||||
hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
|
||||
if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
|
||||
}
|
||||
// centre is vec.x+(fWidth/2)
|
||||
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
|
||||
// need to resize and reposition the buttons
|
||||
m_Buttons[i].GetPosition(&vec);
|
||||
m_Buttons[i].GetBounds(&fWidth, &fHeight);
|
||||
vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
|
||||
|
||||
if(fTextVisualLen<fMaxTextLen)
|
||||
{
|
||||
D3DXVECTOR3 vec;
|
||||
m_Buttons[i].SetPosition(&vec);
|
||||
m_Buttons[i].SetBounds(
|
||||
fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// centre is vec.x+(fWidth/2)
|
||||
for(int i=0;i<BUTTONS_HAO_MAX;i++)
|
||||
{
|
||||
// need to resize and reposition the buttons
|
||||
m_Buttons[i].GetPosition(&vec);
|
||||
m_Buttons[i].GetBounds(&fWidth,&fHeight);
|
||||
vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
|
||||
|
||||
m_Buttons[i].SetPosition(&vec);
|
||||
m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
||||
{
|
||||
bHandled=true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
|
||||
HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(
|
||||
bool bJoining, BOOL& bHandled) {
|
||||
bHandled = true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
|
||||
m_iPad, bJoining, false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user