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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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format XUI
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@@ -12,151 +12,159 @@
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#include "../Tutorial/TutorialEnum.h"
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// The height of one row of slots
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//#define ROW_HEIGHT 42.0f - comes from the pointer height in the xui
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// #define ROW_HEIGHT 42.0f - comes from the pointer height in the xui
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// The number of container rows that are visible in the Xui file at it's default size
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// The number of container rows that are visible in the Xui file at it's default
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// size
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#define CONTAINER_DEFAULT_ROWS 3
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneContainer::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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D3DXVECTOR3 vec;
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MapChildControls();
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HRESULT CXuiSceneContainer::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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D3DXVECTOR3 vec;
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MapChildControls();
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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ContainerScreenInput* initData = (ContainerScreenInput*)pInitData->pvInitData;
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XuiControlSetText(m_ChestText,app.GetString(initData->container->getName()));
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ContainerScreenInput* initData =
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(ContainerScreenInput*)pInitData->pvInitData;
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ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container );
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XuiControlSetText(m_ChestText,
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app.GetString(initData->container->getName()));
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std::shared_ptr<Container> container = initData->container;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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ContainerMenu* menu =
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new ContainerMenu(initData->inventory, initData->container);
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std::shared_ptr<Container> container = initData->container;
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m_iPad = initData->iPad;
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m_bSplitscreen = initData->bSplitscreen;
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#ifdef _XBOX
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if( pMinecraft->localgameModes[initData->iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this);
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}
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if (pMinecraft->localgameModes[initData->iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Container_Menu, this);
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}
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#endif
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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int rows = container->getContainerSize() / 9;
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// use the pointer size in the xui to set the row height
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float fPointerWidth,fPointerHeight;
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// if we are in splitscreen, then we need to figure out if we want to move
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// this scene
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int rows = container->getContainerSize() / 9;
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// use the pointer size in the xui to set the row height
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float fPointerWidth, fPointerHeight;
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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m_pointerControl->GetBounds(&fPointerWidth, &fPointerHeight);
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if (m_bSplitscreen) {
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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}
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m_pointerControl->GetBounds(&fPointerWidth, &fPointerHeight);
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// Adjust the height to show the correct number of container rows
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float height, width;
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this->GetBounds( &width, &height );
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int rowDiff = CONTAINER_DEFAULT_ROWS - rows;
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//height = height - (rowDiff * ROW_HEIGHT);
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height = height - (rowDiff * fPointerHeight);
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this->SetBounds( width, height );
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// Adjust the height to show the correct number of container rows
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float height, width;
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this->GetBounds(&width, &height);
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int rowDiff = CONTAINER_DEFAULT_ROWS - rows;
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// height = height - (rowDiff * ROW_HEIGHT);
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height = height - (rowDiff * fPointerHeight);
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this->SetBounds(width, height);
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// Update the position after the height change so that we are still centred
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D3DXVECTOR3 vPos;
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this->GetPosition( &vPos );
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vPos.y = vPos.y + ( (rowDiff * fPointerHeight) / 2 );
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// Make sure that the y offset is even for SD modes, as the y in xui coordinates will end up being scaled by a factor of 1.5
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// to get it into actual back buffer coordinates, and we need those to remain whole numbers to avoid issues with point sampling
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if(!RenderManager.IsHiDef())
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{
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int iY = (int)(vPos.y);
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iY &= 0xfffffffe;
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vPos.y = (float)iY;
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}
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this->SetPosition( &vPos );
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// Update the position after the height change so that we are still centred
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D3DXVECTOR3 vPos;
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this->GetPosition(&vPos);
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vPos.y = vPos.y + ((rowDiff * fPointerHeight) / 2);
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// Make sure that the y offset is even for SD modes, as the y in xui
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// coordinates will end up being scaled by a factor of 1.5 to get it into
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// actual back buffer coordinates, and we need those to remain whole numbers
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// to avoid issues with point sampling
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if (!RenderManager.IsHiDef()) {
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int iY = (int)(vPos.y);
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iY &= 0xfffffffe;
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vPos.y = (float)iY;
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}
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this->SetPosition(&vPos);
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InitDataAssociations(initData->iPad, menu);
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InitDataAssociations(initData->iPad, menu);
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CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, container->getContainerSize(), eSectionContainerUsing, eSectionContainerMax );
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CXuiSceneAbstractContainer::Initialize(
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initData->iPad, menu, true, container->getContainerSize(),
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eSectionContainerUsing, eSectionContainerMax);
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delete initData;
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delete initData;
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return S_OK;
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return S_OK;
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}
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HRESULT CXuiSceneContainer::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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HRESULT CXuiSceneContainer::OnDestroy() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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if (pMinecraft->localgameModes[m_iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[m_iPad];
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if (gameMode != NULL)
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gameMode->getTutorial()->changeTutorialState(
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m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
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// after being killed by the client while accessing a chest during burst
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// packet loss. We need to make sure that we call closeContainer() anytime
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// this menu is closed, even if it is forced to close by some other reason
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// (like the player dying)
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if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
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Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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CXuiControl* CXuiSceneContainer::GetSectionControl( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionContainerChest:
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return (CXuiControl *)m_containerControl;
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break;
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case eSectionContainerInventory:
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return (CXuiControl *)m_inventoryControl;
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break;
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case eSectionContainerUsing:
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return (CXuiControl *)m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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CXuiControl* CXuiSceneContainer::GetSectionControl(ESceneSection eSection) {
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switch (eSection) {
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case eSectionContainerChest:
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return (CXuiControl*)m_containerControl;
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break;
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case eSectionContainerInventory:
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return (CXuiControl*)m_inventoryControl;
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break;
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case eSectionContainerUsing:
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return (CXuiControl*)m_useRowControl;
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break;
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default:
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assert(false);
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break;
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}
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionContainerChest:
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return m_containerControl;
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break;
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case eSectionContainerInventory:
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return m_inventoryControl;
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break;
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case eSectionContainerUsing:
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return m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList(
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ESceneSection eSection) {
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switch (eSection) {
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case eSectionContainerChest:
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return m_containerControl;
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break;
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case eSectionContainerInventory:
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return m_inventoryControl;
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break;
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case eSectionContainerUsing:
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return m_useRowControl;
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break;
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default:
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assert(false);
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break;
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}
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneContainer::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
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{
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int containerSize = menu->getSize() - (27 + 9);
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int rows = containerSize / 9;
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void CXuiSceneContainer::InitDataAssociations(int iPad,
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AbstractContainerMenu* menu,
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int startIndex /*= 0*/) {
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int containerSize = menu->getSize() - (27 + 9);
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int rows = containerSize / 9;
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// TODO Inventory dimensions need defined as constants
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m_containerControl->SetData( iPad, menu, rows, 9, 0 );
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CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, containerSize);
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// TODO Inventory dimensions need defined as constants
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m_containerControl->SetData(iPad, menu, rows, 9, 0);
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CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, containerSize);
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}
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