mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-08 11:58:16 +00:00
format XUI
This commit is contained in:
@@ -7,370 +7,406 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Performs initialization tasks - retrieves controls.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_SettingsUI::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
|
||||
{
|
||||
WCHAR TempString[256];
|
||||
m_iPad=*(int *)pInitData->pvInitData;
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
|
||||
HRESULT CScene_SettingsUI::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
|
||||
WCHAR TempString[256];
|
||||
m_iPad = *(int*)pInitData->pvInitData;
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
||||
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
|
||||
|
||||
MapChildControls();
|
||||
MapChildControls();
|
||||
|
||||
m_SplitScreen.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0)?TRUE:FALSE);
|
||||
m_SplitScreen.SetText(app.GetString( IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN ) );
|
||||
m_SplitScreen.SetCheck(
|
||||
(app.GetGameSettings(m_iPad, eGameSetting_SplitScreenVertical) != 0)
|
||||
? TRUE
|
||||
: FALSE);
|
||||
m_SplitScreen.SetText(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN));
|
||||
|
||||
m_SplitScreenGamertags.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0)?TRUE:FALSE);
|
||||
m_SplitScreenGamertags.SetText(app.GetString( IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS ));
|
||||
m_SplitScreenGamertags.SetCheck(
|
||||
(app.GetGameSettings(m_iPad,
|
||||
eGameSetting_DisplaySplitscreenGamertags) != 0)
|
||||
? TRUE
|
||||
: FALSE);
|
||||
m_SplitScreenGamertags.SetText(
|
||||
app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS));
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetValue(app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetText(TempString);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetValue(
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1);
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZE),
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetText(TempString);
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetValue(app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetText(TempString);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetValue(
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) + 1);
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZESPLITSCREEN),
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) + 1);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetText(TempString);
|
||||
|
||||
m_DisplayHUD.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0)?TRUE:FALSE);
|
||||
m_DisplayHUD.SetText(app.GetString( IDS_CHECKBOX_DISPLAY_HUD ));
|
||||
m_DisplayHUD.SetCheck(
|
||||
(app.GetGameSettings(m_iPad, eGameSetting_DisplayHUD) != 0) ? TRUE
|
||||
: FALSE);
|
||||
m_DisplayHUD.SetText(app.GetString(IDS_CHECKBOX_DISPLAY_HUD));
|
||||
|
||||
m_DisplayHand.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0)?TRUE:FALSE);
|
||||
m_DisplayHand.SetText(app.GetString( IDS_CHECKBOX_DISPLAY_HAND ));
|
||||
m_DisplayHand.SetCheck(
|
||||
(app.GetGameSettings(m_iPad, eGameSetting_DisplayHand) != 0) ? TRUE
|
||||
: FALSE);
|
||||
m_DisplayHand.SetText(app.GetString(IDS_CHECKBOX_DISPLAY_HAND));
|
||||
|
||||
m_DeathMessages.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0)?TRUE:FALSE);
|
||||
m_DeathMessages.SetText(app.GetString( IDS_CHECKBOX_DEATH_MESSAGES ));
|
||||
m_DeathMessages.SetCheck(
|
||||
(app.GetGameSettings(m_iPad, eGameSetting_DeathMessages) != 0) ? TRUE
|
||||
: FALSE);
|
||||
m_DeathMessages.SetText(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES));
|
||||
|
||||
m_AnimatedCharacter.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_AnimatedCharacter)!=0)?TRUE:FALSE);
|
||||
m_AnimatedCharacter.SetText(app.GetString( IDS_CHECKBOX_ANIMATED_CHARACTER ));
|
||||
m_AnimatedCharacter.SetCheck(
|
||||
(app.GetGameSettings(m_iPad, eGameSetting_AnimatedCharacter) != 0)
|
||||
? TRUE
|
||||
: FALSE);
|
||||
m_AnimatedCharacter.SetText(app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER));
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the game has started, then you need to be the host to change the in-game gamertags
|
||||
if(!bPrimaryPlayer)
|
||||
{
|
||||
// hide things we don't want the splitscreen player changing
|
||||
m_SplitScreen.SetShow(FALSE);
|
||||
m_SplitScreen.SetEnable(FALSE);
|
||||
m_SplitScreenGamertags.SetShow(FALSE);
|
||||
m_SplitScreenGamertags.SetEnable(FALSE);
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if (bNotInGame) {
|
||||
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
||||
IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
|
||||
} else {
|
||||
// If the game has started, then you need to be the host to change the
|
||||
// in-game gamertags
|
||||
if (!bPrimaryPlayer) {
|
||||
// hide things we don't want the splitscreen player changing
|
||||
m_SplitScreen.SetShow(FALSE);
|
||||
m_SplitScreen.SetEnable(FALSE);
|
||||
m_SplitScreenGamertags.SetShow(FALSE);
|
||||
m_SplitScreenGamertags.SetEnable(FALSE);
|
||||
|
||||
// move the sliders up, and resize the scene
|
||||
float fRemoveHeight=0.0f, fHeight, fWidth;
|
||||
D3DXVECTOR3 vec;
|
||||
// move the sliders up, and resize the scene
|
||||
float fRemoveHeight = 0.0f, fHeight, fWidth;
|
||||
D3DXVECTOR3 vec;
|
||||
|
||||
m_SplitScreen.GetBounds(&fWidth, &fHeight);
|
||||
fRemoveHeight+=fHeight+4.0f; // add padding
|
||||
m_SplitScreenGamertags.GetBounds(&fWidth, &fHeight);
|
||||
fRemoveHeight+=fHeight+4.0f; // add padding
|
||||
m_SplitScreen.GetBounds(&fWidth, &fHeight);
|
||||
fRemoveHeight += fHeight + 4.0f; // add padding
|
||||
m_SplitScreenGamertags.GetBounds(&fWidth, &fHeight);
|
||||
fRemoveHeight += fHeight + 4.0f; // add padding
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].GetPosition(&vec);
|
||||
vec.y-=fRemoveHeight;
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetPosition(&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].GetPosition(&vec);
|
||||
vec.y-=fRemoveHeight;
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetPosition(&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].GetPosition(&vec);
|
||||
vec.y -= fRemoveHeight;
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetPosition(&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].GetPosition(&vec);
|
||||
vec.y -= fRemoveHeight;
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetPosition(&vec);
|
||||
|
||||
GetBounds(&fWidth, &fHeight);
|
||||
fHeight-=fRemoveHeight;
|
||||
SetBounds(fWidth, fHeight);
|
||||
}
|
||||
GetBounds(&fWidth, &fHeight);
|
||||
fHeight -= fRemoveHeight;
|
||||
SetBounds(fWidth, fHeight);
|
||||
}
|
||||
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
|
||||
}
|
||||
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground(m_iPad, FALSE);
|
||||
}
|
||||
|
||||
if (app.GetLocalPlayerCount() > 1) {
|
||||
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
|
||||
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
|
||||
} else {
|
||||
if (bNotInGame) {
|
||||
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
|
||||
} else {
|
||||
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
||||
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bNotInGame)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
|
||||
{
|
||||
WCHAR TempString[256];
|
||||
HRESULT CScene_SettingsUI::OnNotifyValueChanged(
|
||||
HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged,
|
||||
BOOL& bHandled) {
|
||||
WCHAR TempString[256];
|
||||
|
||||
if(hObjSource==m_SliderA[SLIDER_SETTINGS_UISIZE].GetSlider() )
|
||||
{
|
||||
// slider is 1 to 3
|
||||
if (hObjSource == m_SliderA[SLIDER_SETTINGS_UISIZE].GetSlider()) {
|
||||
// slider is 1 to 3
|
||||
|
||||
// is this different from the current value?
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetText(TempString);
|
||||
if(pNotifyValueChanged->nValue != app.GetGameSettings(m_iPad,eGameSetting_UISize)+1)
|
||||
{
|
||||
app.SetGameSettings(m_iPad,eGameSetting_UISize,pNotifyValueChanged->nValue-1);
|
||||
// Apply the changes to the selected text position
|
||||
CXuiSceneBase::UpdateSelectedItemPos(m_iPad);
|
||||
}
|
||||
}
|
||||
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].GetSlider() )
|
||||
{
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetText(TempString);
|
||||
// is this different from the current value?
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZE), pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZE].SetText(TempString);
|
||||
if (pNotifyValueChanged->nValue !=
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1) {
|
||||
app.SetGameSettings(m_iPad, eGameSetting_UISize,
|
||||
pNotifyValueChanged->nValue - 1);
|
||||
// Apply the changes to the selected text position
|
||||
CXuiSceneBase::UpdateSelectedItemPos(m_iPad);
|
||||
}
|
||||
} else if (hObjSource ==
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].GetSlider()) {
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZESPLITSCREEN),
|
||||
pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetText(TempString);
|
||||
|
||||
if(pNotifyValueChanged->nValue != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1)
|
||||
{
|
||||
// slider is 1 to 3
|
||||
app.SetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen,pNotifyValueChanged->nValue-1);
|
||||
// Apply the changes to the selected text position
|
||||
CXuiSceneBase::UpdateSelectedItemPos(m_iPad);
|
||||
}
|
||||
}
|
||||
if (pNotifyValueChanged->nValue !=
|
||||
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) + 1) {
|
||||
// slider is 1 to 3
|
||||
app.SetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen,
|
||||
pNotifyValueChanged->nValue - 1);
|
||||
// Apply the changes to the selected text position
|
||||
CXuiSceneBase::UpdateSelectedItemPos(m_iPad);
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnKeyDown(XUIMessageInput* pInputData,
|
||||
BOOL& rfHandled) {
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
|
||||
HRESULT CScene_SettingsUI::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
||||
{
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
HRESULT hr=S_OK;
|
||||
// Explicitly handle B button presses
|
||||
switch (pInputData->dwKeyCode) {
|
||||
case VK_PAD_B:
|
||||
case VK_ESCAPE:
|
||||
// if the profile data has been changed, then force a profile write
|
||||
// It seems we're allowed to break the 5 minute rule if it's the
|
||||
// result of a user action
|
||||
|
||||
// Explicitly handle B button presses
|
||||
switch(pInputData->dwKeyCode)
|
||||
{
|
||||
case VK_PAD_B:
|
||||
case VK_ESCAPE:
|
||||
// if the profile data has been changed, then force a profile write
|
||||
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
||||
// not in this scene -
|
||||
// app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
||||
|
||||
// not in this scene - app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
||||
// check the checkboxes
|
||||
app.SetGameSettings(m_iPad, eGameSetting_DisplayHUD,
|
||||
m_DisplayHUD.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_DisplayHand,
|
||||
m_DisplayHand.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad,
|
||||
eGameSetting_DisplaySplitscreenGamertags,
|
||||
m_SplitScreenGamertags.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_DeathMessages,
|
||||
m_DeathMessages.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_AnimatedCharacter,
|
||||
m_AnimatedCharacter.IsChecked() ? 1 : 0);
|
||||
|
||||
// check the checkboxes
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplayHUD,m_DisplayHUD.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplayHand,m_DisplayHand.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_SplitScreenGamertags.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_DeathMessages.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_AnimatedCharacter.IsChecked()?1:0);
|
||||
// if the splitscreen vertical/horizontal has changed, need to
|
||||
// update the scenes
|
||||
if (app.GetGameSettings(m_iPad, eGameSetting_SplitScreenVertical) !=
|
||||
(m_SplitScreen.IsChecked() ? 1 : 0)) {
|
||||
// changed
|
||||
app.SetGameSettings(m_iPad, eGameSetting_SplitScreenVertical,
|
||||
m_SplitScreen.IsChecked() ? 1 : 0);
|
||||
|
||||
// if the splitscreen vertical/horizontal has changed, need to update the scenes
|
||||
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_SplitScreen.IsChecked()?1:0))
|
||||
{
|
||||
// changed
|
||||
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_SplitScreen.IsChecked()?1:0);
|
||||
|
||||
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
|
||||
if(app.GetLocalPlayerCount()==2)
|
||||
{
|
||||
app.CloseAllPlayersXuiScenes();
|
||||
}
|
||||
else
|
||||
{
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
}
|
||||
// close the xui scenes, so we don't have the navigate backed to
|
||||
// menu at the wrong place
|
||||
if (app.GetLocalPlayerCount() == 2) {
|
||||
app.CloseAllPlayersXuiScenes();
|
||||
} else {
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
}
|
||||
} else {
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
}
|
||||
|
||||
rfHandled = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
rfHandled = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return hr;
|
||||
return hr;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Handler for the button press message.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_SettingsUI::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
||||
{
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
HRESULT CScene_SettingsUI::OnNotifyPressEx(HXUIOBJ hObjPressed,
|
||||
XUINotifyPress* pNotifyPressData,
|
||||
BOOL& rfHandled) {
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
|
||||
{
|
||||
// added so we can skip greyed out items
|
||||
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
|
||||
HRESULT CScene_SettingsUI::OnControlNavigate(
|
||||
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
|
||||
// added so we can skip greyed out items
|
||||
pControlNavigateData->hObjDest = XuiControlGetNavigation(
|
||||
pControlNavigateData->hObjSource,
|
||||
pControlNavigateData->nControlNavigate, TRUE, TRUE);
|
||||
|
||||
if(pControlNavigateData->hObjDest!=NULL)
|
||||
{
|
||||
bHandled=TRUE;
|
||||
}
|
||||
if (pControlNavigateData->hObjDest != NULL) {
|
||||
bHandled = TRUE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
|
||||
{
|
||||
HRESULT hr;
|
||||
WCHAR TempString[256];
|
||||
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
||||
HRESULT CScene_SettingsUI::OnTransitionStart(XUIMessageTransition* pTransition,
|
||||
BOOL& bHandled) {
|
||||
HRESULT hr;
|
||||
WCHAR TempString[256];
|
||||
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
|
||||
return S_OK;
|
||||
|
||||
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
||||
{
|
||||
// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
|
||||
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
|
||||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
|
||||
// 4J-PB - Going to resize buttons if the text is too big to fit on any
|
||||
// of them (Br-pt problem with the length of Unlock Full Game)
|
||||
|
||||
float fMaxTextLen=0.0f;
|
||||
float fMaxLen=0.0f;
|
||||
float fMaxTextLen = 0.0f;
|
||||
float fMaxLen = 0.0f;
|
||||
|
||||
// sliders first
|
||||
HXUIOBJ hSlider,hVisual,hText,hCheckboxText;
|
||||
XUIRect xuiRect;
|
||||
float fWidth,fHeight;//,fTemp;
|
||||
D3DXVECTOR3 vec,vecCheckboxText,vSlider,vecCheckbox;
|
||||
// sliders first
|
||||
HXUIOBJ hSlider, hVisual, hText, hCheckboxText;
|
||||
XUIRect xuiRect;
|
||||
float fWidth, fHeight; //,fTemp;
|
||||
D3DXVECTOR3 vec, vecCheckboxText, vSlider, vecCheckbox;
|
||||
|
||||
hr=XuiControlGetVisual(m_SplitScreen.m_hObj,&hVisual);
|
||||
hr=XuiElementGetChildById(hVisual,L"text_Button",&hCheckboxText);
|
||||
hr=XuiElementGetPosition(hCheckboxText,&vecCheckboxText);
|
||||
hr=XuiElementGetPosition(m_SplitScreen.m_hObj,&vecCheckbox);
|
||||
hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].m_hObj,L"XuiSlider",&hSlider);
|
||||
hr=XuiControlGetVisual(hSlider,&hVisual);
|
||||
hr=XuiElementGetChildById(hVisual,L"text_Label",&hText);
|
||||
hr=XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_UISIZE].m_hObj,&vSlider);
|
||||
hr = XuiControlGetVisual(m_SplitScreen.m_hObj, &hVisual);
|
||||
hr = XuiElementGetChildById(hVisual, L"text_Button", &hCheckboxText);
|
||||
hr = XuiElementGetPosition(hCheckboxText, &vecCheckboxText);
|
||||
hr = XuiElementGetPosition(m_SplitScreen.m_hObj, &vecCheckbox);
|
||||
hr = XuiElementGetChildById(
|
||||
m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].m_hObj, L"XuiSlider",
|
||||
&hSlider);
|
||||
hr = XuiControlGetVisual(hSlider, &hVisual);
|
||||
hr = XuiElementGetChildById(hVisual, L"text_Label", &hText);
|
||||
hr = XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_UISIZE].m_hObj,
|
||||
&vSlider);
|
||||
|
||||
// don't display values on these - we handle that
|
||||
for (int i = 0; i < SLIDER_SETTINGS_UI_MAX; i++) {
|
||||
m_SliderA[i].SetValueDisplay(FALSE);
|
||||
}
|
||||
|
||||
// don't display values on these - we handle that
|
||||
for(int i=0;i<SLIDER_SETTINGS_UI_MAX;i++)
|
||||
{
|
||||
m_SliderA[i].SetValueDisplay(FALSE);
|
||||
}
|
||||
for (int i = 0; i < SLIDER_SETTINGS_UI_MAX; i++) {
|
||||
switch (i) {
|
||||
case SLIDER_SETTINGS_UISIZE: // 3 digits
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZE), 3);
|
||||
break;
|
||||
case SLIDER_SETTINGS_UISIZESPLITSCREEN: // 3 digits
|
||||
swprintf((WCHAR*)TempString, 256, L"%ls: %d",
|
||||
app.GetString(IDS_SLIDER_UISIZESPLITSCREEN), 3);
|
||||
break;
|
||||
}
|
||||
|
||||
for(int i=0;i<SLIDER_SETTINGS_UI_MAX;i++)
|
||||
{
|
||||
switch(i)
|
||||
{
|
||||
case SLIDER_SETTINGS_UISIZE: // 3 digits
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),3);
|
||||
break;
|
||||
case SLIDER_SETTINGS_UISIZESPLITSCREEN: // 3 digits
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),3);
|
||||
break;
|
||||
}
|
||||
// LPCWSTR temp=m_SliderA[i].GetText();
|
||||
hr = XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
|
||||
// 4J-PB - the text measuring doesn't seem to be long enough - add a
|
||||
// fudge
|
||||
xuiRect.right += 25.0f;
|
||||
m_SliderA[i].GetBounds(&fWidth, &fHeight);
|
||||
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
}
|
||||
|
||||
//LPCWSTR temp=m_SliderA[i].GetText();
|
||||
hr=XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
|
||||
// 4J-PB - the text measuring doesn't seem to be long enough - add a fudge
|
||||
xuiRect.right+=25.0f;
|
||||
m_SliderA[i].GetBounds(&fWidth,&fHeight);
|
||||
if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
}
|
||||
// now the m_SplitScreen checkbox - let's just use the visual we already
|
||||
// have...
|
||||
|
||||
// now the m_SplitScreen checkbox - let's just use the visual we already have...
|
||||
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_SplitScreen.GetText(), &xuiRect);
|
||||
m_SplitScreen.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
hr = XuiTextPresenterMeasureText(hCheckboxText, m_SplitScreen.GetText(),
|
||||
&xuiRect);
|
||||
m_SplitScreen.GetBounds(&fWidth, &fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
|
||||
fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
|
||||
// now the m_SplitScreenGamertags checkbox - let's just use the visual we already have...
|
||||
// now the m_SplitScreenGamertags checkbox - let's just use the visual
|
||||
// we already have...
|
||||
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_SplitScreenGamertags.GetText(), &xuiRect);
|
||||
m_SplitScreenGamertags.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
hr = XuiTextPresenterMeasureText(
|
||||
hCheckboxText, m_SplitScreenGamertags.GetText(), &xuiRect);
|
||||
m_SplitScreenGamertags.GetBounds(&fWidth, &fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
|
||||
fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
|
||||
// now the m_DisplayHUD checkbox - let's just use the visual we already have...
|
||||
// now the m_DisplayHUD checkbox - let's just use the visual we already
|
||||
// have...
|
||||
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_DisplayHUD.GetText(), &xuiRect);
|
||||
m_DisplayHUD.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
hr = XuiTextPresenterMeasureText(hCheckboxText, m_DisplayHUD.GetText(),
|
||||
&xuiRect);
|
||||
m_DisplayHUD.GetBounds(&fWidth, &fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
|
||||
fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
|
||||
// now the m_DisplayHand checkbox - let's just use the visual we already
|
||||
// have...
|
||||
hr = XuiTextPresenterMeasureText(hCheckboxText, m_DisplayHand.GetText(),
|
||||
&xuiRect);
|
||||
m_DisplayHand.GetBounds(&fWidth, &fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
|
||||
fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
|
||||
// now the m_DisplayHand checkbox - let's just use the visual we already have...
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_DisplayHand.GetText(), &xuiRect);
|
||||
m_DisplayHand.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
// now the m_DeathMessages checkbox - let's just use the visual we
|
||||
// already have...
|
||||
hr = XuiTextPresenterMeasureText(hCheckboxText,
|
||||
m_DeathMessages.GetText(), &xuiRect);
|
||||
m_DeathMessages.GetBounds(&fWidth, &fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
|
||||
fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
|
||||
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
||||
|
||||
if (fMaxLen < fMaxTextLen) {
|
||||
float fWidth;
|
||||
XuiElementGetPosition(m_hObj, &vec);
|
||||
XuiElementGetBounds(m_hObj, &fWidth, &fHeight);
|
||||
|
||||
// now the m_DeathMessages checkbox - let's just use the visual we already have...
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_DeathMessages.GetText(), &xuiRect);
|
||||
m_DeathMessages.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
// need to centre the scene now the size has changed
|
||||
if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
|
||||
app.GetLocalPlayerCount() > 1) {
|
||||
// scene width needs to be more that the text width on buttons
|
||||
fWidth = vSlider.x;
|
||||
vec.x = floorf((640.0f - (fMaxTextLen + fWidth)) / 2.0f);
|
||||
XuiElementSetPosition(m_hObj, &vec);
|
||||
XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
|
||||
fHeight);
|
||||
} else {
|
||||
fWidth = vSlider.x;
|
||||
vec.x = floorf((1280.0f - (fMaxTextLen + fWidth)) / 2.0f);
|
||||
XuiElementSetPosition(m_hObj, &vec);
|
||||
XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
|
||||
fHeight);
|
||||
}
|
||||
|
||||
if(fMaxLen<fMaxTextLen)
|
||||
{
|
||||
float fWidth;
|
||||
XuiElementGetPosition(m_hObj,&vec);
|
||||
XuiElementGetBounds(m_hObj,&fWidth,&fHeight);
|
||||
|
||||
// need to centre the scene now the size has changed
|
||||
if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
// scene width needs to be more that the text width on buttons
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((640.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((1280.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
m_SplitScreen.SetBounds(fMaxTextLen, fHeight);
|
||||
m_SplitScreenGamertags.SetBounds(fMaxTextLen, fHeight);
|
||||
m_DisplayHUD.SetBounds(fMaxTextLen, fHeight);
|
||||
m_DisplayHand.SetBounds(fMaxTextLen, fHeight);
|
||||
m_DeathMessages.SetBounds(fMaxTextLen, fHeight);
|
||||
|
||||
m_SplitScreen.SetBounds(fMaxTextLen,fHeight);
|
||||
m_SplitScreenGamertags.SetBounds(fMaxTextLen,fHeight);
|
||||
m_DisplayHUD.SetBounds(fMaxTextLen,fHeight);
|
||||
m_DisplayHand.SetBounds(fMaxTextLen,fHeight);
|
||||
m_DeathMessages.SetBounds(fMaxTextLen,fHeight);
|
||||
// Need to refresh the scenes visual since the object size has now
|
||||
// changed
|
||||
XuiControlAttachVisual(m_hObj);
|
||||
}
|
||||
}
|
||||
|
||||
// Need to refresh the scenes visual since the object size has now changed
|
||||
XuiControlAttachVisual(m_hObj);
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
||||
{
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
HRESULT CScene_SettingsUI::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
|
||||
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if (bNotInGame) {
|
||||
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
||||
IDS_TOOLTIPS_BACK);
|
||||
} else {
|
||||
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsUI::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
||||
{
|
||||
bHandled=true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
|
||||
HRESULT CScene_SettingsUI::OnCustomMessage_Splitscreenplayer(bool bJoining,
|
||||
BOOL& bHandled) {
|
||||
bHandled = true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
|
||||
m_iPad, bJoining);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user