mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-02 11:55:13 +00:00
format XUI
This commit is contained in:
@@ -7,187 +7,169 @@
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#include "XUI_Debug.h"
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#include "../../Minecraft.Client/GameState/StatsCounter.h"
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LPCWSTR CScene_Debug::m_DebugCheckboxTextA[eDebugSetting_Max+1]=
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{
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L"Load Saves From Local Folder Mode",
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L"Write Saves To Local Folder Mode",
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L"Freeze Players", //L"Not Used",
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L"Display Safe Area",
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L"Mobs don't attack",
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L"Freeze Time",
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L"Disable Weather",
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L"Craft Anything",
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L"Use DPad for debug",
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L"Mobs don't tick",
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L"Instant Mine",
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L"Show UI Console",
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L"Distributable Save",
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L"Debug Leaderboards",
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L"Height-Water-Biome Maps",
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L"Superflat nether",
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//L"Light/Dark background",
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L"More lightning when thundering",
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L"",
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LPCWSTR CScene_Debug::m_DebugCheckboxTextA[eDebugSetting_Max + 1] = {
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L"Load Saves From Local Folder Mode",
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L"Write Saves To Local Folder Mode",
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L"Freeze Players", // L"Not Used",
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L"Display Safe Area",
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L"Mobs don't attack",
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L"Freeze Time",
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L"Disable Weather",
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L"Craft Anything",
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L"Use DPad for debug",
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L"Mobs don't tick",
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L"Instant Mine",
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L"Show UI Console",
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L"Distributable Save",
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L"Debug Leaderboards",
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L"Height-Water-Biome Maps",
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L"Superflat nether",
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// L"Light/Dark background",
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L"More lightning when thundering",
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L"",
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};
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LPCWSTR CScene_Debug::m_DebugButtonTextA[eDebugButton_Max+1]=
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{
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L"Award Theme",
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L"Award Avatar Item 1",
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L"Award Avatar Item 2",
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L"Award Avatar Item 3",
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L"Award Gamerpic 1",
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L"Award Gamerpic 2",
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L"Check Tips",
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L"Wipe Leaderboards",
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L"",
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LPCWSTR CScene_Debug::m_DebugButtonTextA[eDebugButton_Max + 1] = {
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L"Award Theme", L"Award Avatar Item 1", L"Award Avatar Item 2",
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L"Award Avatar Item 3", L"Award Gamerpic 1", L"Award Gamerpic 2",
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L"Check Tips", L"Wipe Leaderboards", L"",
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};
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad=*(int *)pInitData->pvInitData;
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HRESULT CScene_Debug::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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m_iPad = *(int*)pInitData->pvInitData;
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// set text and enable any debug options required
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int iCheckboxIndex=0;
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int iButtonIndex=0;
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float fWidth=500.0f;
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float fX=240.0f;
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float fY=200.0f;
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float fYInc=5.0f;
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float fControlHeight=25.0f;
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// set text and enable any debug options required
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int iCheckboxIndex = 0;
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int iButtonIndex = 0;
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float fWidth = 500.0f;
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float fX = 240.0f;
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float fY = 200.0f;
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float fYInc = 5.0f;
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float fControlHeight = 25.0f;
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if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
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{
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fWidth=250.0f;
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fX=30.0f;
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fY=30.0f;
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fYInc=5.0f;
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fControlHeight=15.0f;
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}
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if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
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app.GetLocalPlayerCount() > 1) {
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fWidth = 250.0f;
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fX = 30.0f;
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fY = 30.0f;
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fYInc = 5.0f;
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fControlHeight = 15.0f;
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}
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CXuiCheckbox *pCheckbox;
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CXuiControl *pButton;
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m_iTotalCheckboxElements=0;
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m_iTotalButtonElements=0;
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m_bOnCheckboxes=true;
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CXuiCheckbox* pCheckbox;
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CXuiControl* pButton;
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m_iTotalCheckboxElements = 0;
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m_iTotalButtonElements = 0;
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m_bOnCheckboxes = true;
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// count the items
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while((*m_DebugCheckboxTextA[m_iTotalCheckboxElements])!=0)
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{
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m_iTotalCheckboxElements++;
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}
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// count the items
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while ((*m_DebugCheckboxTextA[m_iTotalCheckboxElements]) != 0) {
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m_iTotalCheckboxElements++;
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}
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m_DebugCheckboxDataA= new DEBUGDATA [m_iTotalCheckboxElements];
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m_DebugCheckboxDataA = new DEBUGDATA[m_iTotalCheckboxElements];
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while((*m_DebugCheckboxTextA[iCheckboxIndex])!=0)
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{
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XuiCreateObject( XUI_CLASS_CHECKBOX, &m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj );
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XuiObjectFromHandle( m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj, &m_DebugCheckboxDataA[iCheckboxIndex].pvData );
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while ((*m_DebugCheckboxTextA[iCheckboxIndex]) != 0) {
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XuiCreateObject(XUI_CLASS_CHECKBOX,
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&m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj);
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XuiObjectFromHandle(m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj,
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&m_DebugCheckboxDataA[iCheckboxIndex].pvData);
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pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[iCheckboxIndex].pvData;
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//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pCheckbox->SetText(m_DebugCheckboxTextA[iCheckboxIndex]);
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pCheckbox->SetShow(TRUE);
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pCheckbox = (CXuiCheckbox*)m_DebugCheckboxDataA[iCheckboxIndex].pvData;
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// m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pCheckbox->SetText(m_DebugCheckboxTextA[iCheckboxIndex]);
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pCheckbox->SetShow(TRUE);
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D3DXVECTOR3 vPos;
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float tx,ty;
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pCheckbox->GetBounds(&tx,&ty);
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pCheckbox->SetBounds(fWidth,fControlHeight);
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vPos.x=fX;
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vPos.y=fY;
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vPos.z=0.0f;
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pCheckbox->SetPosition(&vPos);
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fY+=fControlHeight+fYInc;
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D3DXVECTOR3 vPos;
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float tx, ty;
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pCheckbox->GetBounds(&tx, &ty);
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pCheckbox->SetBounds(fWidth, fControlHeight);
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vPos.x = fX;
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vPos.y = fY;
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vPos.z = 0.0f;
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pCheckbox->SetPosition(&vPos);
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fY += fControlHeight + fYInc;
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XuiElementAddChild(m_hObj,m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj);
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XuiElementAddChild(m_hObj,
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m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj);
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iCheckboxIndex++;
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}
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// and the buttons
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if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())|| app.GetLocalPlayerCount()>1)
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{
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fWidth=260.0f;
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fX=300.0f;
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fY=30.0f;
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fControlHeight=40.0f;
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}
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else
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{
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fWidth=350.0f;
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fX=750.0f;
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fY=200.0f;
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fControlHeight=40.0f;
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}
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iCheckboxIndex++;
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}
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// and the buttons
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if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
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app.GetLocalPlayerCount() > 1) {
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fWidth = 260.0f;
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fX = 300.0f;
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fY = 30.0f;
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fControlHeight = 40.0f;
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} else {
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fWidth = 350.0f;
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fX = 750.0f;
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fY = 200.0f;
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fControlHeight = 40.0f;
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}
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while ((*m_DebugButtonTextA[m_iTotalButtonElements]) != 0) {
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m_iTotalButtonElements++;
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}
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while((*m_DebugButtonTextA[m_iTotalButtonElements])!=0)
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{
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m_iTotalButtonElements++;
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}
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m_DebugButtonDataA = new DEBUGDATA[m_iTotalButtonElements];
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m_DebugButtonDataA= new DEBUGDATA [m_iTotalButtonElements];
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while ((*m_DebugButtonTextA[iButtonIndex]) != 0) {
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XuiCreateObject(XUI_CLASS_BUTTON,
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&m_DebugButtonDataA[iButtonIndex].hXuiObj);
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XuiObjectFromHandle(m_DebugButtonDataA[iButtonIndex].hXuiObj,
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&m_DebugButtonDataA[iButtonIndex].pvData);
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while((*m_DebugButtonTextA[iButtonIndex])!=0)
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{
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XuiCreateObject( XUI_CLASS_BUTTON, &m_DebugButtonDataA[iButtonIndex].hXuiObj );
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XuiObjectFromHandle( m_DebugButtonDataA[iButtonIndex].hXuiObj, &m_DebugButtonDataA[iButtonIndex].pvData );
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pButton = (CXuiControl*)m_DebugButtonDataA[iButtonIndex].pvData;
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// m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pButton->SetText(m_DebugButtonTextA[iButtonIndex]);
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pButton->SetShow(TRUE);
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pButton = (CXuiControl *)m_DebugButtonDataA[iButtonIndex].pvData;
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//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pButton->SetText(m_DebugButtonTextA[iButtonIndex]);
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pButton->SetShow(TRUE);
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D3DXVECTOR3 vPos;
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float tx, ty;
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pButton->GetBounds(&tx, &ty);
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pButton->SetBounds(fWidth, fControlHeight);
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vPos.x = fX;
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vPos.y = fY;
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vPos.z = 0.0f;
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pButton->SetPosition(&vPos);
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fY += fControlHeight + fYInc;
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D3DXVECTOR3 vPos;
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float tx,ty;
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pButton->GetBounds(&tx,&ty);
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pButton->SetBounds(fWidth,fControlHeight);
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vPos.x=fX;
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vPos.y=fY;
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vPos.z=0.0f;
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pButton->SetPosition(&vPos);
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fY+=fControlHeight+fYInc;
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XuiElementAddChild(m_hObj, m_DebugButtonDataA[iButtonIndex].hXuiObj);
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XuiElementAddChild(m_hObj,m_DebugButtonDataA[iButtonIndex].hXuiObj);
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// if you're not the primary player, disable all these - you need a
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// storage device for them
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// if you're not the primary player, disable all these - you need a storage device for them
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if (ProfileManager.GetPrimaryPad() != m_iPad) {
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XuiControlSetEnable(m_DebugButtonDataA[iButtonIndex].hXuiObj,
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FALSE);
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}
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iButtonIndex++;
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}
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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XuiControlSetEnable(m_DebugButtonDataA[iButtonIndex].hXuiObj,FALSE);
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}
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iButtonIndex++;
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}
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unsigned int uiDebugBitmask = app.GetGameSettingsDebugMask(m_iPad);
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for (int i = 0; i < iCheckboxIndex; i++) {
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CXuiCheckbox* pCheckbox = (CXuiCheckbox*)m_DebugCheckboxDataA[i].pvData;
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pCheckbox->SetCheck((uiDebugBitmask & (1 << i)) ? TRUE : FALSE);
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}
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if (m_DebugCheckboxDataA[0].hXuiObj) {
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XuiElementSetUserFocus(m_DebugCheckboxDataA[0].hXuiObj, m_iPad);
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}
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unsigned int uiDebugBitmask=app.GetGameSettingsDebugMask(m_iPad);
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for(int i=0;i<iCheckboxIndex;i++)
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{
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CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
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pCheckbox->SetCheck( (uiDebugBitmask&(1<<i)) ?TRUE:FALSE);
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}
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if(m_DebugCheckboxDataA[0].hXuiObj)
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{
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XuiElementSetUserFocus(m_DebugCheckboxDataA[0].hXuiObj,m_iPad);
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}
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m_iCurrentCheckboxElement=0;
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m_iCurrentButtonElement=0;
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m_iCurrentCheckboxElement = 0;
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m_iCurrentButtonElement = 0;
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#ifdef _DEBUG
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// testing the upload of the player custom skin
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// testing the upload of the player custom skin
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// std::wstring wsTemp;
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//
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//
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// wsTemp=L"Deadmau5_Skin.png";
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// app.UploadFileToGlobalStorage(m_iPad,C4JStorage::eGlobalStorage_TitleUser,&wsTemp);
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// wsTemp=L"Mojang_Cape.png";
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@@ -196,196 +178,198 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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// app.UploadFileToGlobalStorage(m_iPad,C4JStorage::eGlobalStorage_TitleUser,&wsTemp);
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#endif
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return S_OK;
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return S_OK;
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}
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HRESULT CScene_Debug::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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HRESULT CScene_Debug::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) {
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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HRESULT hr=S_OK;
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int iCurrentBitmaskIndex=0;
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unsigned int uiDebugBitmask=0L;
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HRESULT hr = S_OK;
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int iCurrentBitmaskIndex = 0;
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unsigned int uiDebugBitmask = 0L;
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// Explicitly handle X button presses
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if (pInputData->dwKeyCode == VK_PAD_B)
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{
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// check all the settings
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for(int i=0;i<m_iTotalCheckboxElements;i++)
|
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{
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CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
|
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uiDebugBitmask|=pCheckbox->IsChecked()?(1<<iCurrentBitmaskIndex):0;
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iCurrentBitmaskIndex++;
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}
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// Explicitly handle X button presses
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if (pInputData->dwKeyCode == VK_PAD_B) {
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// check all the settings
|
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for (int i = 0; i < m_iTotalCheckboxElements; i++) {
|
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CXuiCheckbox* pCheckbox =
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(CXuiCheckbox*)m_DebugCheckboxDataA[i].pvData;
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uiDebugBitmask |=
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pCheckbox->IsChecked() ? (1 << iCurrentBitmaskIndex) : 0;
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iCurrentBitmaskIndex++;
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}
|
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|
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if(uiDebugBitmask!=app.GetGameSettingsDebugMask(pInputData->UserIndex))
|
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{
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app.SetGameSettingsDebugMask(pInputData->UserIndex,uiDebugBitmask);
|
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if(app.DebugSettingsOn())
|
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{
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app.ActionDebugMask(pInputData->UserIndex);
|
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}
|
||||
else
|
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{
|
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// force debug mask off
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app.ActionDebugMask(pInputData->UserIndex,true);
|
||||
}
|
||||
if (uiDebugBitmask !=
|
||||
app.GetGameSettingsDebugMask(pInputData->UserIndex)) {
|
||||
app.SetGameSettingsDebugMask(pInputData->UserIndex, uiDebugBitmask);
|
||||
if (app.DebugSettingsOn()) {
|
||||
app.ActionDebugMask(pInputData->UserIndex);
|
||||
} else {
|
||||
// force debug mask off
|
||||
app.ActionDebugMask(pInputData->UserIndex, true);
|
||||
}
|
||||
|
||||
app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
||||
}
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
rfHandled = TRUE;
|
||||
}
|
||||
app.CheckGameSettingsChanged(true, pInputData->UserIndex);
|
||||
}
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
rfHandled = TRUE;
|
||||
}
|
||||
|
||||
|
||||
return hr;
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return hr;
|
||||
}
|
||||
|
||||
HRESULT CScene_Debug::OnControlNavigate(
|
||||
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
|
||||
if (m_bOnCheckboxes) {
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||||
// If it's not from the current control, ignore it
|
||||
if (m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj !=
|
||||
pControlNavigateData->hObjSource)
|
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return S_OK;
|
||||
|
||||
HRESULT CScene_Debug::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
|
||||
{
|
||||
if(m_bOnCheckboxes)
|
||||
{
|
||||
// If it's not from the current control, ignore it
|
||||
if(m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj!=pControlNavigateData->hObjSource) return S_OK;
|
||||
switch (pControlNavigateData->nControlNavigate) {
|
||||
case XUI_CONTROL_NAVIGATE_UP:
|
||||
if (m_iCurrentCheckboxElement > 0) {
|
||||
m_iCurrentCheckboxElement--;
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj,
|
||||
m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_DOWN:
|
||||
if ((m_iCurrentCheckboxElement + 1) <
|
||||
m_iTotalCheckboxElements) {
|
||||
m_iCurrentCheckboxElement++;
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj,
|
||||
m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_RIGHT:
|
||||
m_bOnCheckboxes = false;
|
||||
if (m_iCurrentCheckboxElement < m_iTotalButtonElements) {
|
||||
m_iCurrentButtonElement = m_iCurrentCheckboxElement;
|
||||
}
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj,
|
||||
m_iPad);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// If it's not from the current control, ignore it
|
||||
if (m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj !=
|
||||
pControlNavigateData->hObjSource)
|
||||
return S_OK;
|
||||
|
||||
switch(pControlNavigateData->nControlNavigate)
|
||||
{
|
||||
case XUI_CONTROL_NAVIGATE_UP:
|
||||
if(m_iCurrentCheckboxElement>0)
|
||||
{
|
||||
m_iCurrentCheckboxElement--;
|
||||
XuiElementSetUserFocus(m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj, m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_DOWN:
|
||||
if((m_iCurrentCheckboxElement+1)<m_iTotalCheckboxElements)
|
||||
{
|
||||
m_iCurrentCheckboxElement++;
|
||||
XuiElementSetUserFocus(m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj, m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_RIGHT:
|
||||
m_bOnCheckboxes=false;
|
||||
if(m_iCurrentCheckboxElement<m_iTotalButtonElements)
|
||||
{
|
||||
m_iCurrentButtonElement=m_iCurrentCheckboxElement;
|
||||
}
|
||||
XuiElementSetUserFocus(m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj, m_iPad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If it's not from the current control, ignore it
|
||||
if(m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj!=pControlNavigateData->hObjSource) return S_OK;
|
||||
switch (pControlNavigateData->nControlNavigate) {
|
||||
case XUI_CONTROL_NAVIGATE_UP:
|
||||
if (m_iCurrentButtonElement > 0) {
|
||||
m_iCurrentButtonElement--;
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj,
|
||||
m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_DOWN:
|
||||
if ((m_iCurrentButtonElement + 1) < m_iTotalButtonElements) {
|
||||
m_iCurrentButtonElement++;
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj,
|
||||
m_iPad);
|
||||
}
|
||||
break;
|
||||
|
||||
switch(pControlNavigateData->nControlNavigate)
|
||||
{
|
||||
case XUI_CONTROL_NAVIGATE_UP:
|
||||
if(m_iCurrentButtonElement>0)
|
||||
{
|
||||
m_iCurrentButtonElement--;
|
||||
XuiElementSetUserFocus(m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj, m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_DOWN:
|
||||
if((m_iCurrentButtonElement+1)<m_iTotalButtonElements)
|
||||
{
|
||||
m_iCurrentButtonElement++;
|
||||
XuiElementSetUserFocus(m_DebugButtonDataA[m_iCurrentButtonElement].hXuiObj, m_iPad);
|
||||
}
|
||||
break;
|
||||
case XUI_CONTROL_NAVIGATE_LEFT:
|
||||
m_bOnCheckboxes = true;
|
||||
if (m_iCurrentButtonElement < m_iTotalCheckboxElements) {
|
||||
m_iCurrentCheckboxElement = m_iCurrentButtonElement;
|
||||
}
|
||||
XuiElementSetUserFocus(
|
||||
m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj,
|
||||
m_iPad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case XUI_CONTROL_NAVIGATE_LEFT:
|
||||
m_bOnCheckboxes=true;
|
||||
if(m_iCurrentButtonElement<m_iTotalCheckboxElements)
|
||||
{
|
||||
m_iCurrentCheckboxElement=m_iCurrentButtonElement;
|
||||
}
|
||||
XuiElementSetUserFocus(m_DebugCheckboxDataA[m_iCurrentCheckboxElement].hXuiObj, m_iPad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
// Updates the UI when the list selection changes.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_Debug::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
|
||||
{
|
||||
|
||||
return S_OK;
|
||||
HRESULT CScene_Debug::OnNotifyValueChanged(
|
||||
HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged,
|
||||
BOOL& bHandled) {
|
||||
return S_OK;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
// Updates the UI when the list selection changes.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_Debug::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled )
|
||||
{
|
||||
|
||||
|
||||
return S_OK;
|
||||
HRESULT CScene_Debug::OnNotifySelChanged(
|
||||
HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData,
|
||||
BOOL& bHandled) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Handler for the button press message.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_Debug::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
||||
{
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
HRESULT CScene_Debug::OnNotifyPressEx(HXUIOBJ hObjPressed,
|
||||
XUINotifyPress* pNotifyPressData,
|
||||
BOOL& rfHandled) {
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
|
||||
int iButton=0;
|
||||
int iButton = 0;
|
||||
|
||||
while((iButton<m_iTotalButtonElements) && m_DebugButtonDataA[iButton].hXuiObj!=hObjPressed)
|
||||
{
|
||||
iButton++;
|
||||
}
|
||||
while ((iButton < m_iTotalButtonElements) &&
|
||||
m_DebugButtonDataA[iButton].hXuiObj != hObjPressed) {
|
||||
iButton++;
|
||||
}
|
||||
|
||||
if(iButton==m_iTotalButtonElements)
|
||||
{
|
||||
// it's not a button then
|
||||
return S_OK;
|
||||
}
|
||||
if (iButton == m_iTotalButtonElements) {
|
||||
// it's not a button then
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// you need to be the primary player to be able to earn these, since you need a storage device
|
||||
// you need to be the primary player to be able to earn these, since you
|
||||
// need a storage device
|
||||
|
||||
switch(iButton)
|
||||
{
|
||||
case eDebugButton_Theme:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_socialPost );
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_1:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_eatPorkChop );
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_2:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_play100Days );
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_3:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_arrowKillCreeper );
|
||||
break;
|
||||
case eDebugButton_Gamerpic_1:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_mine100Blocks );
|
||||
break;
|
||||
case eDebugButton_Gamerpic_2:
|
||||
ProfileManager.Award( pNotifyPressData->UserIndex, eAward_kill10Creepers );
|
||||
break;
|
||||
case eDebugButton_CheckTips:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_DebugTips);
|
||||
break;
|
||||
switch (iButton) {
|
||||
case eDebugButton_Theme:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_socialPost);
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_1:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_eatPorkChop);
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_2:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_play100Days);
|
||||
break;
|
||||
case eDebugButton_Avatar_Item_3:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_arrowKillCreeper);
|
||||
break;
|
||||
case eDebugButton_Gamerpic_1:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_mine100Blocks);
|
||||
break;
|
||||
case eDebugButton_Gamerpic_2:
|
||||
ProfileManager.Award(pNotifyPressData->UserIndex,
|
||||
eAward_kill10Creepers);
|
||||
break;
|
||||
case eDebugButton_CheckTips:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,
|
||||
eUIScene_DebugTips);
|
||||
break;
|
||||
|
||||
case eDebugButton_WipeLeaderboards:
|
||||
case eDebugButton_WipeLeaderboards:
|
||||
#ifdef _DEBUG
|
||||
// commenting out so it doesn't get done by mistake
|
||||
// Minecraft::GetInstance()->stats[pNotifyPressData->UserIndex]->WipeLeaderboards();
|
||||
#endif
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user