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Merge branch 'dev' into refactor/untangle-assets-mess
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@@ -630,7 +630,11 @@ void CMinecraftApp::InitGameSettings()
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C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
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// 4J-PB - don't cause an options write to happen here
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SetDefaultOptions(pProfileSettings,i,false);
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#else
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// Linux (and any other platform): profile data is zero-initialised, so explicitly apply defaults
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C_4JProfile::PROFILESETTINGS *pProfileSettings=ProfileManager.GetDashboardProfileSettings(i);
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memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
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SetDefaultOptions(pProfileSettings,i);
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#endif
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}
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}
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@@ -311,6 +311,8 @@ void ItemInHandRenderer::renderItem3D(Tesselator *t, float u0, float v0, float u
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void ItemInHandRenderer::render(float a)
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{
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if (!mc->player || !mc->level) return;
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float h = oHeight + (height - oHeight) * a;
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std::shared_ptr<Player> player = mc->player;
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