format Platform/Common/UI

This commit is contained in:
Tropical
2026-03-22 04:25:54 -05:00
parent 0a348b7f2f
commit 4dd9b683bf
222 changed files with 40396 additions and 39503 deletions

View File

@@ -2,115 +2,115 @@
#include "UI.h"
#include "UIScene_SettingsControlMenu.h"
UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(TempString,eControl_SensitivityInGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(
TempString, eControl_SensitivityInGame, 0, 200,
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
doHorizontalResizeCheck();
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(
TempString, eControl_SensitivityInMenu, 0, 200,
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
if(app.GetLocalPlayerCount()>1)
{
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
#endif
}
}
}
UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu()
{
UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() {}
std::wstring UIScene_SettingsControlMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsControlMenuSplit";
} else {
return L"SettingsControlMenu";
}
}
std::wstring UIScene_SettingsControlMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsControlMenuSplit";
}
else
{
return L"SettingsControlMenu";
}
void UIScene_SettingsControlMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsControlMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
void UIScene_SettingsControlMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsControlMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
m_sliderSensitivityInGame.setLabel(TempString);
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);
break;
case eControl_SensitivityInMenu:
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
m_sliderSensitivityInMenu.setLabel(TempString);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), value);
m_sliderSensitivityInGame.setLabel(TempString);
break;
}
break;
case eControl_SensitivityInMenu:
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), value);
m_sliderSensitivityInMenu.setLabel(TempString);
break;
}
}