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refactor: use std::endian directly, enum class EDefaultSkins, rename reserved-prefix helpers
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@@ -295,7 +295,7 @@ std::wstring MultiPlayerChunkCache::gatherStats() {
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std::lock_guard<std::mutex> lock(m_csLoadCreate);
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size = (int)loadedChunkList.size();
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}
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return L"MultiplayerChunkCache: " + _toString<int>(size);
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return L"MultiplayerChunkCache: " + toWString<int>(size);
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}
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void MultiPlayerChunkCache::dataReceived(int x, int z) {
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