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refactor: use std::endian directly, enum class EDefaultSkins, rename reserved-prefix helpers
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@@ -821,8 +821,8 @@ bool ServerChunkCache::tick() {
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bool ServerChunkCache::shouldSave() { return !level->noSave; }
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std::wstring ServerChunkCache::gatherStats() {
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return L"ServerChunkCache: "; // + _toString<int>(loadedChunks.size()) + L"
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// Drop: " + _toString<int>(toDrop.size());
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return L"ServerChunkCache: "; // + toWString<int>(loadedChunks.size()) + L"
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// Drop: " + toWString<int>(toDrop.size());
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}
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std::vector<Biome::MobSpawnerData*>* ServerChunkCache::getMobsAt(
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