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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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Remove DWORD texture pack IDs from server prelogin state
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@@ -1,4 +1,6 @@
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#pragma once
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#include <cstdint>
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#include "Input/ConsoleInputSource.h"
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#include "../Minecraft.World/Util/ArrayWithLength.h"
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#include "../Minecraft.World/Util/SharedConstants.h"
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@@ -34,7 +36,7 @@ typedef struct _NetworkGameInitData
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LoadSaveDataThreadParam *saveData;
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DWORD settings;
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LevelGenerationOptions *levelGen;
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DWORD texturePackId;
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std::uint32_t texturePackId;
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bool findSeed;
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unsigned int xzSize;
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unsigned char hellScale;
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@@ -118,7 +120,7 @@ public:
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DWORD m_ugcPlayersVersion;
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// This value is used to store the texture pack id for the currently loaded world
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DWORD m_texturePackId;
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std::uint32_t m_texturePackId;
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public:
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MinecraftServer();
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