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refactor: replace AABB::newPermanent with new AABB
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@@ -16,7 +16,7 @@ ChangeStateConstraint::ChangeStateConstraint(
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bool contains /*= true*/, bool changeGameMode /*= false*/,
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GameType* targetGameMode /*= 0*/)
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: TutorialConstraint(-1) {
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movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
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movementArea = new AABB(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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