refactor: extract ITutorial interface and move TutorialEnum to minecraft

This commit is contained in:
MatthewBeshay
2026-04-09 22:20:30 +10:00
parent 6fd9148e17
commit 557dd7430b
57 changed files with 155 additions and 103 deletions

View File

@@ -20,18 +20,17 @@ public:
TutorialMode(int iPad, Minecraft* minecraft, ClientConnection* connection);
virtual ~TutorialMode();
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void tick();
virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y,
int z, int face, Vec3* hit,
bool bTestUseOnly = false,
bool* pbUsedItem = nullptr);
virtual void attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
void startDestroyBlock(int x, int y, int z, int face) override;
bool destroyBlock(int x, int y, int z, int face) override;
void tick() override;
bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y, int z,
int face, Vec3* hit, bool bTestUseOnly = false,
bool* pbUsedItem = nullptr) override;
void attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity) override;
virtual bool isInputAllowed(int mapping);
bool isInputAllowed(int mapping) override;
Tutorial* getTutorial() { return tutorial; }
Tutorial* getTutorial() override { return tutorial; }
};