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refactor: remove VertexArray
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@@ -1,22 +1,5 @@
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#include "../Platform/stdafx.h"
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#include "Vertex.h"
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Vertex::Vertex(float x, float y, float z, float u, float v) {
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this->pos = Vec3(x, y, z);
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this->u = u;
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this->v = v;
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}
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Vertex* Vertex::remap(float u, float v) { return new Vertex(this, u, v); }
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Vertex::Vertex(Vertex* vertex, float u, float v) {
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this->pos = vertex->pos;
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this->u = u;
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this->v = v;
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}
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Vertex::Vertex(Vec3* pos, float u, float v) {
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this->pos = *pos;
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this->u = u;
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this->v = v;
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Vertex Vertex::remap(const float u, const float v) const {
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return Vertex(pos.x, pos.y, pos.z, u, v);
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}
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