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refactor: decouple minecraft/ from app/ via IGameServices virtual interface
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@@ -1,4 +1,4 @@
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#include "minecraft/util/DebugSettings.h"
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#include "minecraft/IGameServices.h"
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#include "MultiPlayerLevel.h"
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#include <float.h>
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@@ -122,8 +122,8 @@ void MultiPlayerLevel::tick() {
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// 4J: Debug setting added to keep it at day time
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#if !defined(_FINAL_BUILD)
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bool freezeTime =
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DebugSettings::isOn() &&
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DebugSettings::getMask(InputManager.GetPrimaryPad()) &
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gameServices().debugSettingsOn() &&
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gameServices().debugGetMask(InputManager.GetPrimaryPad()) &
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(1L << eDebugSetting_FreezeTime);
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if (!freezeTime)
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#endif
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