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refactor: decouple minecraft/ from app/ via IGameServices virtual interface
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@@ -1,4 +1,4 @@
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#include "minecraft/GameHostOptions.h"
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#include "minecraft/IGameServices.h"
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#include "minecraft/util/Log.h"
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#include "ServerConnection.h"
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@@ -176,7 +176,7 @@ void ServerConnection::handleServerSettingsChanged(
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// if(packet->action==ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS)//
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// options
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// {
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// GameHostOptions::set(eGameHostOption_All,packet->m_serverSettings)
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// gameServices().setGameHostOption(eGameHostOption_All,packet->m_serverSettings)
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// }
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// else
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// {
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