mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-13 12:38:08 +00:00
format Platform/Common/Network
This commit is contained in:
@@ -1,114 +1,80 @@
|
||||
#include "../../../Minecraft.World/Platform/stdafx.h"
|
||||
#include "NetworkPlayerSony.h"
|
||||
|
||||
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
|
||||
{
|
||||
m_sqrPlayer = qnetPlayer;
|
||||
m_pSocket = NULL;
|
||||
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer* qnetPlayer) {
|
||||
m_sqrPlayer = qnetPlayer;
|
||||
m_pSocket = NULL;
|
||||
}
|
||||
|
||||
unsigned char NetworkPlayerSony::GetSmallId()
|
||||
{
|
||||
return m_sqrPlayer->GetSmallId();
|
||||
unsigned char NetworkPlayerSony::GetSmallId() {
|
||||
return m_sqrPlayer->GetSmallId();
|
||||
}
|
||||
|
||||
void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
|
||||
{
|
||||
// TODO - handle priority
|
||||
m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize );
|
||||
void NetworkPlayerSony::SendData(INetworkPlayer* player, const void* pvData,
|
||||
int dataSize, bool lowPriority) {
|
||||
// TODO - handle priority
|
||||
m_sqrPlayer->SendData(((NetworkPlayerSony*)player)->m_sqrPlayer, pvData,
|
||||
dataSize);
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
|
||||
{
|
||||
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
|
||||
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer* player) {
|
||||
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony*)player)->m_sqrPlayer);
|
||||
}
|
||||
|
||||
int NetworkPlayerSony::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
|
||||
{
|
||||
return 0; // TODO
|
||||
int NetworkPlayerSony::GetSendQueueSizeBytes(INetworkPlayer* player,
|
||||
bool lowPriority) {
|
||||
return 0; // TODO
|
||||
}
|
||||
|
||||
int NetworkPlayerSony::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
|
||||
{
|
||||
return 0; // TODO
|
||||
int NetworkPlayerSony::GetSendQueueSizeMessages(INetworkPlayer* player,
|
||||
bool lowPriority) {
|
||||
return 0; // TODO
|
||||
}
|
||||
|
||||
int NetworkPlayerSony::GetCurrentRtt()
|
||||
{
|
||||
return 0; // TODO
|
||||
int NetworkPlayerSony::GetCurrentRtt() {
|
||||
return 0; // TODO
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsHost()
|
||||
{
|
||||
return m_sqrPlayer->IsHost();
|
||||
bool NetworkPlayerSony::IsHost() { return m_sqrPlayer->IsHost(); }
|
||||
|
||||
bool NetworkPlayerSony::IsGuest() {
|
||||
return false; // TODO
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsGuest()
|
||||
{
|
||||
return false; // TODO
|
||||
bool NetworkPlayerSony::IsLocal() { return m_sqrPlayer->IsLocal(); }
|
||||
|
||||
int NetworkPlayerSony::GetSessionIndex() {
|
||||
return m_sqrPlayer->GetSessionIndex();
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsLocal()
|
||||
{
|
||||
return m_sqrPlayer->IsLocal();
|
||||
bool NetworkPlayerSony::IsTalking() { return m_sqrPlayer->IsTalking(); }
|
||||
|
||||
bool NetworkPlayerSony::IsMutedByLocalUser(int userIndex) {
|
||||
return m_sqrPlayer->IsMutedByLocalUser(userIndex);
|
||||
}
|
||||
|
||||
int NetworkPlayerSony::GetSessionIndex()
|
||||
{
|
||||
return m_sqrPlayer->GetSessionIndex();
|
||||
bool NetworkPlayerSony::HasVoice() { return m_sqrPlayer->HasVoice(); }
|
||||
|
||||
bool NetworkPlayerSony::HasCamera() {
|
||||
return false; // TODO
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsTalking()
|
||||
{
|
||||
return m_sqrPlayer->IsTalking();
|
||||
int NetworkPlayerSony::GetUserIndex() {
|
||||
return m_sqrPlayer->GetLocalPlayerIndex();
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::IsMutedByLocalUser(int userIndex)
|
||||
{
|
||||
return m_sqrPlayer->IsMutedByLocalUser(userIndex);
|
||||
void NetworkPlayerSony::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
|
||||
|
||||
Socket* NetworkPlayerSony::GetSocket() { return m_pSocket; }
|
||||
|
||||
const wchar_t* NetworkPlayerSony::GetOnlineName() {
|
||||
return m_sqrPlayer->GetName();
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::HasVoice()
|
||||
{
|
||||
return m_sqrPlayer->HasVoice();
|
||||
std::wstring NetworkPlayerSony::GetDisplayName() {
|
||||
return m_sqrPlayer->GetName();
|
||||
}
|
||||
|
||||
bool NetworkPlayerSony::HasCamera()
|
||||
{
|
||||
return false; // TODO
|
||||
}
|
||||
PlayerUID NetworkPlayerSony::GetUID() { return m_sqrPlayer->GetUID(); }
|
||||
|
||||
int NetworkPlayerSony::GetUserIndex()
|
||||
{
|
||||
return m_sqrPlayer->GetLocalPlayerIndex();
|
||||
}
|
||||
|
||||
void NetworkPlayerSony::SetSocket(Socket *pSocket)
|
||||
{
|
||||
m_pSocket = pSocket;
|
||||
}
|
||||
|
||||
Socket *NetworkPlayerSony::GetSocket()
|
||||
{
|
||||
return m_pSocket;
|
||||
}
|
||||
|
||||
const wchar_t *NetworkPlayerSony::GetOnlineName()
|
||||
{
|
||||
return m_sqrPlayer->GetName();
|
||||
}
|
||||
|
||||
std::wstring NetworkPlayerSony::GetDisplayName()
|
||||
{
|
||||
return m_sqrPlayer->GetName();
|
||||
}
|
||||
|
||||
PlayerUID NetworkPlayerSony::GetUID()
|
||||
{
|
||||
return m_sqrPlayer->GetUID();
|
||||
}
|
||||
|
||||
void NetworkPlayerSony::SetUID(PlayerUID UID)
|
||||
{
|
||||
m_sqrPlayer->SetUID(UID);
|
||||
}
|
||||
void NetworkPlayerSony::SetUID(PlayerUID UID) { m_sqrPlayer->SetUID(UID); }
|
||||
|
||||
Reference in New Issue
Block a user