refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -14,7 +14,7 @@ private:
LevelChunk *emptyChunk;
LevelChunk *waterChunk;
vector<LevelChunk *> loadedChunkList;
std::vector<LevelChunk *> loadedChunkList;
LevelChunk **cache;
// 4J - added for multithreaded support
@@ -39,7 +39,7 @@ public:
virtual bool shouldSave();
virtual void postProcess(ChunkSource *parent, int x, int z);
virtual std::wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual std::vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const std::wstring &featureName, int x, int y, int z);
virtual void dataReceived(int x, int z); // 4J added