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refactor: begin unglobbing std::vector
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@@ -14,7 +14,7 @@ private:
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LevelChunk *emptyChunk;
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LevelChunk *waterChunk;
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vector<LevelChunk *> loadedChunkList;
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std::vector<LevelChunk *> loadedChunkList;
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LevelChunk **cache;
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// 4J - added for multithreaded support
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@@ -39,7 +39,7 @@ public:
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virtual bool shouldSave();
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virtual void postProcess(ChunkSource *parent, int x, int z);
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virtual std::wstring gatherStats();
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual std::vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const std::wstring &featureName, int x, int y, int z);
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virtual void dataReceived(int x, int z); // 4J added
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