mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-19 00:58:12 +00:00
refactor: begin unglobbing std::vector
This commit is contained in:
@@ -20,11 +20,11 @@ private:
|
||||
int connectionCounter;
|
||||
private:
|
||||
CRITICAL_SECTION pending_cs; // 4J added
|
||||
vector< std::shared_ptr<PendingConnection> > pending;
|
||||
vector< std::shared_ptr<PlayerConnection> > players;
|
||||
std::vector< std::shared_ptr<PendingConnection> > pending;
|
||||
std::vector< std::shared_ptr<PlayerConnection> > players;
|
||||
|
||||
// 4J - When the server requests a texture, it should add it to here while we are waiting for it
|
||||
vector<std::wstring> m_pendingTextureRequests;
|
||||
std::vector<std::wstring> m_pendingTextureRequests;
|
||||
public:
|
||||
MinecraftServer *server;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user