refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -20,11 +20,11 @@ private:
int connectionCounter;
private:
CRITICAL_SECTION pending_cs; // 4J added
vector< std::shared_ptr<PendingConnection> > pending;
vector< std::shared_ptr<PlayerConnection> > players;
std::vector< std::shared_ptr<PendingConnection> > pending;
std::vector< std::shared_ptr<PlayerConnection> > players;
// 4J - When the server requests a texture, it should add it to here while we are waiting for it
vector<std::wstring> m_pendingTextureRequests;
std::vector<std::wstring> m_pendingTextureRequests;
public:
MinecraftServer *server;