refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -1440,8 +1440,8 @@ MXSM::MultiplayerSessionReference^ DQRNetworkManager::ConvertToMicrosoftXboxServ
// this method is able to work out who has been added or removed from the game session, and notify the game of these events.
void DQRNetworkManager::UpdateRoomSyncPlayers(RoomSyncData *pNewSyncData)
{
vector<DQRNetworkPlayer *> tempPlayers;
vector<DQRNetworkPlayer *> newPlayers;
std::vector<DQRNetworkPlayer *> tempPlayers;
std::vector<DQRNetworkPlayer *> newPlayers;
EnterCriticalSection(&m_csRoomSyncData);
@@ -1574,7 +1574,7 @@ bool DQRNetworkManager::AddRoomSyncPlayer(DQRNetworkPlayer *pPlayer, unsigned in
void DQRNetworkManager::RemoveRoomSyncPlayersWithSessionAddress(unsigned int sessionAddress)
{
EnterCriticalSection(&m_csRoomSyncData);
vector<DQRNetworkPlayer *> removedPlayers;
std::vector<DQRNetworkPlayer *> removedPlayers;
int iWriteIdx = 0;
for( int i = 0; i < m_roomSyncData.playerCount; i++ )
{
@@ -1605,7 +1605,7 @@ void DQRNetworkManager::RemoveRoomSyncPlayersWithSessionAddress(unsigned int ses
// This is called from the host a remove player from the room sync data that is sent out to the clients.
void DQRNetworkManager::RemoveRoomSyncPlayer(DQRNetworkPlayer *pPlayer)
{
vector<DQRNetworkPlayer *> removedPlayers;
std::vector<DQRNetworkPlayer *> removedPlayers;
int iWriteIdx = 0;
for( int i = 0; i < m_roomSyncData.playerCount; i++ )
{