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refactor: begin unglobbing std::vector
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@@ -781,7 +781,7 @@ void PartyController::OnGameSessionReady( GameSessionReadyEventArgs^ eventArgs )
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Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference^ sessionRef =
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m_pDQRNet->ConvertToMicrosoftXboxServicesMultiplayerSessionReference(eventArgs->GameSession);
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vector<Platform::String^> localAdhocAdditions;
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std::vector<Platform::String^> localAdhocAdditions;
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// Use context from any user at all for this, since this might happen before we are in a game and won't have anything set up in the network manager itself. We are only
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// using it to read the session so there shouldn't be any requirements to use a particular live context
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