refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -781,7 +781,7 @@ void PartyController::OnGameSessionReady( GameSessionReadyEventArgs^ eventArgs )
Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference^ sessionRef =
m_pDQRNet->ConvertToMicrosoftXboxServicesMultiplayerSessionReference(eventArgs->GameSession);
vector<Platform::String^> localAdhocAdditions;
std::vector<Platform::String^> localAdhocAdditions;
// Use context from any user at all for this, since this might happen before we are in a game and won't have anything set up in the network manager itself. We are only
// using it to read the session so there shouldn't be any requirements to use a particular live context