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refactor: begin unglobbing std::vector
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@@ -26,7 +26,7 @@ static char usrdirPathBDPatch[CELL_GAME_PATH_MAX];
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//static char sc_loadPath[] = {"/app_home/"};
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//static char sc_loadPath[CELL_GAME_PATH_MAX];
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static int iFilesOpen=0;
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vector<int> vOpenFileHandles;
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std::vector<int> vOpenFileHandles;
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namespace boost
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{
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