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refactor: begin unglobbing std::vector
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@@ -75,7 +75,7 @@ void StitchedTexture::initUVs(float U0, float V0, float U1, float V1)
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v1 = V1;
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}
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void StitchedTexture::init(Texture *source, vector<Texture *> *frames, int x, int y, int width, int height, bool rotated)
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void StitchedTexture::init(Texture *source, std::vector<Texture *> *frames, int x, int y, int width, int height, bool rotated)
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{
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this->source = source;
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this->frames = frames;
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