refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -60,7 +60,7 @@ Texture *Stitcher::constructTexture(bool mipmap)
stitchedTexture = TextureManager::getInstance()->createTexture(name, Texture::TM_DYNAMIC, storageX, storageY, Texture::TFMT_RGBA, mipmap);
stitchedTexture->fill(stitchedTexture->getRect(), 0xffff0000);
vector<StitchSlot *> *slots = gatherAreas();
std::vector<StitchSlot *> *slots = gatherAreas();
for (int index = 0; index < slots->size(); index++)
{
StitchSlot *slot = slots->at(index);
@@ -96,9 +96,9 @@ void Stitcher::stitch()
}
}
vector<StitchSlot *> *Stitcher::gatherAreas()
std::vector<StitchSlot *> *Stitcher::gatherAreas()
{
vector<StitchSlot *> *result = new vector<StitchSlot *>();
std::vector<StitchSlot *> *result = new std::vector<StitchSlot *>();
//for (StitchSlot slot : storage)
for(AUTO_VAR(it, storage.begin()); it != storage.end(); ++it)