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refactor: begin unglobbing std::vector
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@@ -80,9 +80,9 @@ Stitcher *TextureManager::createStitcher(const std::wstring &name)
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return new Stitcher(name, maxTextureSize, maxTextureSize, true);
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}
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vector<Texture *> *TextureManager::createTextures(const std::wstring &filename, bool mipmap)
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std::vector<Texture *> *TextureManager::createTextures(const std::wstring &filename, bool mipmap)
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{
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vector<Texture *> *result = new vector<Texture *>();
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std::vector<Texture *> *result = new std::vector<Texture *>();
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TexturePack *texturePack = Minecraft::GetInstance()->skins->getSelected();
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//try {
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int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get uploaded to videoram
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