refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -80,9 +80,9 @@ Stitcher *TextureManager::createStitcher(const std::wstring &name)
return new Stitcher(name, maxTextureSize, maxTextureSize, true);
}
vector<Texture *> *TextureManager::createTextures(const std::wstring &filename, bool mipmap)
std::vector<Texture *> *TextureManager::createTextures(const std::wstring &filename, bool mipmap)
{
vector<Texture *> *result = new vector<Texture *>();
std::vector<Texture *> *result = new std::vector<Texture *>();
TexturePack *texturePack = Minecraft::GetInstance()->skins->getSelected();
//try {
int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get uploaded to videoram