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refactor: begin unglobbing std::vector
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@@ -5,7 +5,7 @@
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#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
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std::unordered_map<int,int> MemoryTracker::GL_LIST_IDS;
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vector<int> MemoryTracker::TEXTURE_IDS;
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std::vector<int> MemoryTracker::TEXTURE_IDS;
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int MemoryTracker::genLists(int count)
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{
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