refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -153,7 +153,7 @@ void FallingTile::causeFallDamage(float distance)
int dmg = Mth::ceil(distance - 1);
if (dmg > 0)
{
vector<std::shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
std::vector<std::shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
DamageSource *source = tile == Tile::anvil_Id ? DamageSource::anvil : DamageSource::fallingBlock;
//for (Entity entity : entities)