refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -459,7 +459,7 @@ eINSTANCEOF MobSpawner::bedEnemies[bedEnemyCount] = {
};
bool MobSpawner::attackSleepingPlayers(Level *level, vector<std::shared_ptr<Player> > *players)
bool MobSpawner::attackSleepingPlayers(Level *level, std::vector<std::shared_ptr<Player> > *players)
{
bool somebodyWokeUp = false;
@@ -590,7 +590,7 @@ void MobSpawner::postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo
{
// 4J - not for our version. Creates a few too many mobs.
#if 0
vector<Biome::MobSpawnerData *> *mobs = biome->getMobs(MobCategory::creature);
std::vector<Biome::MobSpawnerData *> *mobs = biome->getMobs(MobCategory::creature);
if (mobs->empty())
{
return;
@@ -598,7 +598,7 @@ void MobSpawner::postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo
while (random->nextFloat() < biome->getCreatureProbability())
{
Biome::MobSpawnerData *type = (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(level->random, ((vector<WeighedRandomItem *> *)mobs));
Biome::MobSpawnerData *type = (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(level->random, ((std::vector<WeighedRandomItem *> *)mobs));
int count = type->minCount + random->nextInt(1 + type->maxCount - type->minCount);
int x = xo + random->nextInt(cellWidth);