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refactor: begin unglobbing std::vector
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@@ -78,7 +78,7 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
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{
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updatePowerStrength(level, x, y, z, x, y, z);
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vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
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std::vector<TilePos> updates = std::vector<TilePos>(toUpdate.begin(), toUpdate.end());
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toUpdate.clear();
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AUTO_VAR(itEnd, updates.end());
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