refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -79,9 +79,9 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile *sourceSave, ConsoleS
// MGH added - find any player data files and copy them across
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
vector<FileEntry *>* playerFiles = sourceSave->getValidPlayerDatFiles();
std::vector<FileEntry *>* playerFiles = sourceSave->getValidPlayerDatFiles();
#else
vector<FileEntry *> *playerFiles = sourceSave->getFilesWithPrefix( DirectoryLevelStorage::getPlayerDir() );
std::vector<FileEntry *> *playerFiles = sourceSave->getFilesWithPrefix( DirectoryLevelStorage::getPlayerDir() );
#endif
if(playerFiles != NULL)
@@ -267,7 +267,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile *sourceSave, ConsoleS
#else
// 4J Stu - Old version that just changes the compression of chunks, not usable for XboxOne style split saves or compressed tile formats
// Process region files
vector<FileEntry *> *allFilesInSave = sourceSave->getFilesWithPrefix(std::wstring(L""));
std::vector<FileEntry *> *allFilesInSave = sourceSave->getFilesWithPrefix(std::wstring(L""));
for(AUTO_VAR(it, allFilesInSave->begin()); it < allFilesInSave->end(); ++it)
{
FileEntry *fe = *it;