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refactor: begin unglobbing std::vector
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@@ -23,7 +23,7 @@ NetherBridgeFeature::~NetherBridgeFeature()
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if( netherFortressPos != NULL ) delete netherFortressPos;
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}
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vector<Biome::MobSpawnerData *> *NetherBridgeFeature::getBridgeEnemies()
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std::vector<Biome::MobSpawnerData *> *NetherBridgeFeature::getBridgeEnemies()
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{
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return &bridgeEnemies;
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}
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@@ -104,7 +104,7 @@ NetherBridgeFeature::NetherBridgeStart::NetherBridgeStart(Level *level, Random *
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pieces.push_back(start);
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start->addChildren(start, &pieces, random);
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vector<StructurePiece *> *pendingChildren = &start->pendingChildren;
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std::vector<StructurePiece *> *pendingChildren = &start->pendingChildren;
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while (!pendingChildren->empty())
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{
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int pos = random->nextInt((int)pendingChildren->size());
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