refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions

View File

@@ -23,7 +23,7 @@ NetherBridgeFeature::~NetherBridgeFeature()
if( netherFortressPos != NULL ) delete netherFortressPos;
}
vector<Biome::MobSpawnerData *> *NetherBridgeFeature::getBridgeEnemies()
std::vector<Biome::MobSpawnerData *> *NetherBridgeFeature::getBridgeEnemies()
{
return &bridgeEnemies;
}
@@ -104,7 +104,7 @@ NetherBridgeFeature::NetherBridgeStart::NetherBridgeStart(Level *level, Random *
pieces.push_back(start);
start->addChildren(start, &pieces, random);
vector<StructurePiece *> *pendingChildren = &start->pendingChildren;
std::vector<StructurePiece *> *pendingChildren = &start->pendingChildren;
while (!pendingChildren->empty())
{
int pos = random->nextInt((int)pendingChildren->size());