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refactor: begin unglobbing std::vector
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@@ -175,7 +175,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
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}
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else
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{
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vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions();
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std::vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions();
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if (guesstimatedFeaturePositions != NULL)
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{
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TilePos *pSelectedPos = new TilePos(0,0,0);
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@@ -202,7 +202,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
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return NULL;
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}
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vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
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std::vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
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{
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return NULL;
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}
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