refactor: all backslash includes must die

This commit is contained in:
Tropical
2026-03-02 16:36:59 -06:00
parent c197c6049e
commit 5fe4d56b98
638 changed files with 2896 additions and 2896 deletions

View File

@@ -2,9 +2,9 @@
#include "MultiPlayerLocalPlayer.h"
#include "..\Minecraft.World\LevelSettings.h"
#include "..\Minecraft.World\LevelData.h"
#include "..\Minecraft.World\Level.h"
#include "../Minecraft.World/LevelSettings.h"
#include "../Minecraft.World/LevelData.h"
#include "../Minecraft.World/Level.h"
#include "TelemetryManager.h"
@@ -428,7 +428,7 @@ INT CTelemetryManager::GetAudioSettings(DWORD dwUserId)
/*
Refers to the highest level performance metric for your game.
For example, a performance metric could points earned, race time, total kills, etc.
This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
How far did users progress before failing/exiting the level?
*/
INT CTelemetryManager::GetLevelExitProgressStat1()
@@ -440,7 +440,7 @@ INT CTelemetryManager::GetLevelExitProgressStat1()
/*
Refers to the highest level performance metric for your game.
For example, a performance metric could points earned, race time, total kills, etc.
This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
How far did users progress before failing/exiting the level?
*/
INT CTelemetryManager::GetLevelExitProgressStat2()