refactor: all backslash includes must die

This commit is contained in:
Tropical
2026-03-02 16:36:59 -06:00
parent c197c6049e
commit 5fe4d56b98
638 changed files with 2896 additions and 2896 deletions

View File

@@ -1,13 +1,13 @@
#include "stdafx.h"
#include "Tutorial.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "../../Minecraft.h"
#include "../../MultiplayerLocalPlayer.h"
#include "../../../Minecraft.World/net.minecraft.world.level.h"
#include "ChangeStateConstraint.h"
#include "..\..\..\Minecraft.World\AABB.h"
#include "..\..\ClientConnection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
#include "../../../Minecraft.World/AABB.h"
#include "../../ClientConnection.h"
#include "../../../Minecraft.World/net.minecraft.network.packet.h"
ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount,
double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool changeGameMode /*= false*/, GameType *targetGameMode /*= 0*/ )