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refactor: all backslash includes must die
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@@ -4,7 +4,7 @@
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#include "stdafx.h"
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#include <assert.h>
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#include "..\XUI\XUI_Intro.h"
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#include "../XUI/XUI_Intro.h"
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#define TIMELINE_NORMAL 0
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#define TIMELINE_ESRBFADE 1
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@@ -23,7 +23,7 @@ HRESULT CScene_Intro::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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// 4J-PB - We can't check to see if the version is a trial or full game until after 5 seconds...
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// The reason that this is a requirement is that there is a problem that occasionally happens *only* in the production
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// environment (not partnernet or cert), where if you don<6F>t wait 5 seconds, you can run into an issue where the timing
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// environment (not partnernet or cert), where if you don<6F>t wait 5 seconds, you can run into an issue where the timing
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// of the call fails and the game is always identified as being the trial version even if you have upgraded to the full version.
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// -Joe Dunavant
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