refactor: all backslash includes must die

This commit is contained in:
Tropical
2026-03-02 16:36:59 -06:00
parent c197c6049e
commit 5fe4d56b98
638 changed files with 2896 additions and 2896 deletions

View File

@@ -4,7 +4,7 @@
#include "stdafx.h"
#include <assert.h>
#include "..\XUI\XUI_Intro.h"
#include "../XUI/XUI_Intro.h"
#define TIMELINE_NORMAL 0
#define TIMELINE_ESRBFADE 1
@@ -23,7 +23,7 @@ HRESULT CScene_Intro::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
// 4J-PB - We can't check to see if the version is a trial or full game until after 5 seconds...
// The reason that this is a requirement is that there is a problem that occasionally happens *only* in the production
// environment (not partnernet or cert), where if you don<6F>t wait 5 seconds, you can run into an issue where the timing
// environment (not partnernet or cert), where if you don<6F>t wait 5 seconds, you can run into an issue where the timing
// of the call fails and the game is always identified as being the trial version even if you have upgraded to the full version.
// -Joe Dunavant